- Particle patch : site
- Ashkhmin shader : site
- Fly mode : Campbell Barton
To access Fly mode go to camera view (0Key) and hit Shift+FKeyThis patch addds in new and better controles for fly mode.
Controles are pronted in the header.
guitargeek:- Changed xz limit drawing to use same formulas as the limiting in the IK
module -- the previous method could be off pretty far.
- Added drawing of transparent surface for it, instead of just the border.
- Added "stretch IK", allowing bones not only to rotate, but also scale.
The "Stretch" value below the DoF buttons is used to enabled this.
- Some code tweaking: slightly simplified computation of transform for IK,
renamed chain to tree, removed unused pchan->ik_mat, ..
Internal IK module work:
- Do damping per DoF also based on stiffness, hopefully makes it converge
faster with very stiff joints.
- Instead of having two joints types (translational and rotational), now
all 6 DoF's can be enabled for one joint.
- Added limits for translational joints.
guitargeek:Adding back in the "Big Purple Dot" to indicate which edge the non-proportional Edgeslide is using for distance
ton:Auto-Fgon Feature for subdivide
If Fgon is selected in mesh tools panel, In the following cases
Quad - 2 edge Adjacent - Path
Quad - 2 edge Adjacent - Innervert
Quad - 3 edge
'extra' faces are combined to fgons. to make cleaner subdivides. Please give feedback
ton:Bug fix #2972
Copy/Paste bone name buttons crashed, didn't use the callback for buttons
Also added MAXFRAME defines for buttons, instead of hardcoded values 9000
Tweaked selection code for Manipulators in 'combo' mode, it gives
preference now to the scale/translate widgets over the rotate arcs. This
enables use of these widgets in ortho top/side views.
ton:Bug fix #2985
Envelope correction for moving bone-points in edit mode didn't reset on ESC
blendix:Bug fix #2788
in 3d window, nkey panel, click in middle of number button & press ESC
moved the 3d cursor to that location. The button was passing on its
event to the window event queue, which shouldn't be.
Fix for bug #2974:
Circle select in uv editor crashed when an image was assigned but not loaded.
intrr:Saturday morning first cup of coffee hack (yeah, its a late
- fun for the whole family, boolean mesh modifier... doesn't work
with layered modifiers yet (just uses base mesh), although may
god have mercy on your soul if you want to run boolean on a
- added displistmesh_add_edges
This exposes a bug in boolean, apparently the output is somehow
random (hash on alloc'd pointer value perhaps) which is sortof
It also makes more apparent the desire for some level of control
over dep graph evaluation during editmode (at the moment dep
graph is reevaluated for a mesh object in editmode, but since
mesh changes are on editmesh other objects don't really see
any change, so it is a wasted recalc).
ton:Fix truetype (freetype2) font loading
If you found bugs go to the the bugtrackerQuick added; editmode bone subdivision (Wkey only). Doesn't do mirrored
yet. Need commit so I can access it on the compu in Orange studio
7zip (OpenSource) program can be downloaded here