fixed several solver issues
- rewrote geometry init (intersecting objects now possible)
- merged with 2005-09-05 version
- removed extern/elbeem diretory
- added solver in intern/elbeem
- renamed BKE_fluidsim.h to LBM_fluidsim.h
- removed old test code
JoOngle wrote:
Your fluid blender build doesn't work. It just doesn't start.
(the 32 bit version)
Hmmm, works for me.
downloaded, tar -xzf blender..., cd blender..., ./blender.
maybe you could try an strace ./blender and see if something is missing.
Last edited by kidb on Thu Sep 08, 2005 4:50 pm, edited 1 time in total.
Intersecting fluid objects doesn't seem to work, or i can't get it to work properly. I made two intersecting spheres as fluid, but this doesn't polygonize as expected. Only one sphere looks good.
Edit: I get also a lot of crashes when Resolution > 110.
thanks kidb - but it still doesn't work, now it wants:
libstdc++.so.6: cannot open shared object file: No such file or directory
I don't know what you compile with to make it want these extra things....
Normal linux blender versions work just fine both coming from n_t , gabio and
erwin...
JoOngle wrote:I don't know what you compile with to make it want these extra things....
Normal linux blender versions work just fine both coming from n_t , gabio and erwin...
Even my Linux installation is a testing build, so is my life. =8-))
I do a build on my nightly cvs build machine. Starting
.
.
.
Now
(Don't have access to the fluid source...hence why I'm not compiling fluid versions myself)
why not from cvs? from n_t's branch?
Or try the brand new blender-2.37a-linux-glibc2.3.5-i386.p4.libstd5.tar.gz 0 days old build, where p4 stands for python2.4 and libstd stands for libstdc++5.