User-contributed CVS development builds. Please test and give feedback!
Moderators: jesterKing, stiv
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lguillaume
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by lguillaume » Thu Sep 08, 2005 4:16 am
Hello, Nils update his branch :
fixed several solver issues
- rewrote geometry init (intersecting objects now possible)
- merged with 2005-09-05 version
- removed extern/elbeem diretory
- added solver in intern/elbeem
- renamed BKE_fluidsim.h to LBM_fluidsim.h
- removed old test code
Windows :
7zip version
zip version
Linux by Kidb can be found at
http://blendertestbuilds.de/index.php?d ... 910/fluid/
Last edited by
lguillaume on Thu Sep 08, 2005 4:32 pm, edited 1 time in total.
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kidb
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by kidb » Thu Sep 08, 2005 7:18 am
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JoOngle
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by JoOngle » Thu Sep 08, 2005 8:42 am
Your fluid blender build doesn't work. It just doesn't start.
(the 32 bit version)
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kidb
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by kidb » Thu Sep 08, 2005 8:54 am
JoOngle wrote:
Your fluid blender build doesn't work. It just doesn't start.
(the 32 bit version)
Hmmm, works for me.
downloaded, tar -xzf blender..., cd blender..., ./blender.
maybe you could try an strace ./blender and see if something is missing.
Last edited by
kidb on Thu Sep 08, 2005 4:50 pm, edited 1 time in total.
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JoOngle
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by JoOngle » Thu Sep 08, 2005 9:08 am
It seems to use an "older" libphyton file than mine... I use libpython2.4.so
but your compile wants 2.3....
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kidb
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by kidb » Thu Sep 08, 2005 9:13 am
JoOngle wrote:
but your compile wants 2.3....
ok, just a moment, please
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lucky3
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by lucky3 » Thu Sep 08, 2005 3:43 pm
Intersecting fluid objects doesn't seem to work, or i can't get it to work properly. I made two intersecting spheres as fluid, but this doesn't polygonize as expected. Only one sphere looks good.
Edit: I get also a lot of crashes when Resolution > 110.
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JoOngle
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by JoOngle » Thu Sep 08, 2005 4:34 pm
thanks kidb - but it still doesn't work, now it wants:
libstdc++.so.6: cannot open shared object file: No such file or directory
I don't know what you compile with to make it want these extra things....
Normal linux blender versions work just fine both coming from n_t , gabio and
erwin...
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kidb
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by kidb » Thu Sep 08, 2005 4:42 pm
JoOngle wrote:I don't know what you compile with to make it want these extra things....
Normal linux blender versions work just fine both coming from n_t , gabio and erwin...
Even my Linux installation is a testing build, so is my life. =8-))
I do a build on my nightly cvs build machine. Starting
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Now
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JoOngle
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by JoOngle » Thu Sep 08, 2005 5:03 pm
he he he .. yeah - me too.
(Don't have access to the fluid source...hence why I'm not compiling fluid versions myself)
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kidb
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by kidb » Thu Sep 08, 2005 5:21 pm
JoOngle wrote:he he he .. yeah - me too. ;)
(Don't have access to the fluid source...hence why I'm not compiling fluid versions myself)
why not from cvs? from n_t's branch?
Or try the brand new blender-2.37a-linux-glibc2.3.5-i386.p4.libstd5.tar.gz 0 days old build, where p4 stands for python2.4 and libstd stands for libstdc++5.
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malefico
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by malefico » Sat Sep 17, 2005 7:58 pm
why not from cvs? from n_t's branch?
Sorry but how can I exactly access to it ? How is it called the module ? "n_t" ?
(It's funny I couldn't found any link to sources yet)
Regards
malefico.