SoC: fluid : windows/Linux -2005/09/06
Moderators: jesterKing, stiv
I tried to compile the latest BF-Blender CVS (with Fluidsim included) and got this:
Using Scons on a mandrake 10.0. I've read people is having problems to compile this but AFAIK those propblems are of different nature (like files missing). Any hint anyone ?
Anyway, I tried a binary (couldn't try your because of older libraries) and the sim looks pretty cool, however, looks like you can't have moving objects (I tried a glass rotating to poor its content).
Regards
malefico.
Code: Select all
g++-3.3.2: cannot specify -o with -c or -S and multiple compilations
scons: *** [/home/malefico/CVS-blender/build/linux2/intern/elbeem/intern/cfgparser.o] Error 1
scons: building terminated because of errors.
Anyway, I tried a binary (couldn't try your because of older libraries) and the sim looks pretty cool, however, looks like you can't have moving objects (I tried a glass rotating to poor its content).
Regards
malefico.
scons defines
This seems to be a problem with the way i added the defines in the SConscript file in combination with the scons or linux version... for a quick fix you can replace the lines:
elbeem_env.Append(CXXFLAGS= ' -DNOGUI -DELBEEM_BLENDER=1 ');
elbeem_env.Append(CCFLAGS= ' -DNOGUI -DELBEEM_BLENDER=1 ');
with
elbeem_env.Append(CPPDEFINES= 'NOGUI');
elbeem_env.Append(CPPDEFINES= 'ELBEEM_BLENDER=1');
this hopefully fixes it. I'll try to check that into the official branch soon. Regards,
-> Nils
elbeem_env.Append(CXXFLAGS= ' -DNOGUI -DELBEEM_BLENDER=1 ');
elbeem_env.Append(CCFLAGS= ' -DNOGUI -DELBEEM_BLENDER=1 ');
with
elbeem_env.Append(CPPDEFINES= 'NOGUI');
elbeem_env.Append(CPPDEFINES= 'ELBEEM_BLENDER=1');
this hopefully fixes it. I'll try to check that into the official branch soon. Regards,
-> Nils
Re: scons defines
YES it works !!! Thank you very much, now it compiles fine. Cool seeing progress bar as it bakes !n_t wrote:This seems to be a problem with the way i added the defines in the SConscript file in combination with the scons or linux version... for a quick fix you can replace the lines:
elbeem_env.Append(CXXFLAGS= ' -DNOGUI -DELBEEM_BLENDER=1 ');
elbeem_env.Append(CCFLAGS= ' -DNOGUI -DELBEEM_BLENDER=1 ');
with
elbeem_env.Append(CPPDEFINES= 'NOGUI');
elbeem_env.Append(CPPDEFINES= 'ELBEEM_BLENDER=1');
this hopefully fixes it. I'll try to check that into the official branch soon. Regards,
-> Nils
Congratulations for your work, it's just amazing.
malefico.
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I remove the file, because Blender 2.40 alpha 1 have fluid system.short circut wrote:Where did the windows build go. when i click the linke i get Line 404 error.
If you want, I make test build for windows, you can download it at : http://blendertestbuilds.de/index.php?d ... /20051024/
The fluid system have 2 new type, a better gui.