SoC: fluid : windows/Linux -2005/09/06

User-contributed CVS development builds. Please test and give feedback!

Moderators: jesterKing, stiv

malefico
Posts: 43
Joined: Mon Oct 14, 2002 6:51 am

Post by malefico » Mon Sep 19, 2005 5:32 am

Cool, thank you, I missed it somehow. Thanks !

malefico
Posts: 43
Joined: Mon Oct 14, 2002 6:51 am

Post by malefico » Mon Sep 19, 2005 11:35 pm

I tried to compile the latest BF-Blender CVS (with Fluidsim included) and got this:

Code: Select all

g++-3.3.2: cannot specify -o with -c or -S and multiple compilations
scons: *** [/home/malefico/CVS-blender/build/linux2/intern/elbeem/intern/cfgparser.o] Error 1
scons: building terminated because of errors.
Using Scons on a mandrake 10.0. I've read people is having problems to compile this but AFAIK those propblems are of different nature (like files missing). Any hint anyone ?

Anyway, I tried a binary (couldn't try your because of older libraries) and the sim looks pretty cool, however, looks like you can't have moving objects (I tried a glass rotating to poor its content).

Regards

malefico.

n_t
Posts: 0
Joined: Tue Jun 28, 2005 2:07 pm

scons defines

Post by n_t » Tue Sep 20, 2005 10:28 am

This seems to be a problem with the way i added the defines in the SConscript file in combination with the scons or linux version... for a quick fix you can replace the lines:

elbeem_env.Append(CXXFLAGS= ' -DNOGUI -DELBEEM_BLENDER=1 ');
elbeem_env.Append(CCFLAGS= ' -DNOGUI -DELBEEM_BLENDER=1 ');

with

elbeem_env.Append(CPPDEFINES= 'NOGUI');
elbeem_env.Append(CPPDEFINES= 'ELBEEM_BLENDER=1');

this hopefully fixes it. I'll try to check that into the official branch soon. Regards,
-> Nils

malefico
Posts: 43
Joined: Mon Oct 14, 2002 6:51 am

Re: scons defines

Post by malefico » Wed Sep 21, 2005 12:56 am

n_t wrote:This seems to be a problem with the way i added the defines in the SConscript file in combination with the scons or linux version... for a quick fix you can replace the lines:

elbeem_env.Append(CXXFLAGS= ' -DNOGUI -DELBEEM_BLENDER=1 ');
elbeem_env.Append(CCFLAGS= ' -DNOGUI -DELBEEM_BLENDER=1 ');

with

elbeem_env.Append(CPPDEFINES= 'NOGUI');
elbeem_env.Append(CPPDEFINES= 'ELBEEM_BLENDER=1');

this hopefully fixes it. I'll try to check that into the official branch soon. Regards,
-> Nils
YES it works !!! Thank you very much, now it compiles fine. Cool seeing progress bar as it bakes !

Congratulations for your work, it's just amazing.

malefico.

renderedbrian
Posts: 0
Joined: Sun May 25, 2003 9:22 pm

Post by renderedbrian » Sat Sep 24, 2005 8:46 pm

Hi Guys.

I have recently checked out blender cvs (24th September 05),

After compiling using scons (Ubuntu amd64, gcc 3.3.5) I get a segfault while trying to bake the fluid simulation.

Has anyone else been able to compile on AMD64?

--
Brian

short circut
Posts: 0
Joined: Wed Oct 26, 2005 2:05 am

Post by short circut » Wed Oct 26, 2005 7:05 pm

Where did the windows build go. when i click the linke i get Line 404 error.

lguillaume
Posts: 0
Joined: Tue Jan 04, 2005 10:25 pm

Post by lguillaume » Wed Oct 26, 2005 7:51 pm

short circut wrote:Where did the windows build go. when i click the linke i get Line 404 error.
I remove the file, because Blender 2.40 alpha 1 have fluid system.
If you want, I make test build for windows, you can download it at : http://blendertestbuilds.de/index.php?d ... /20051024/

The fluid system have 2 new type, a better gui.

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