broken wrote:* Added hotkeys for rendering animation (Ctrl F12) and playing back
animation (Ctrl F11) similar to rendering a still with F12 and showing it in
the buffer with F11.
bjornmose wrote:KEYC pops up 'paint tool'
was always there .. but noone but me knew
intrr wrote:On behalf of Mika Saari, the famous Unicode Font support!
- Unicode character support for Font3D
- UI to select characters from Unicode character list
- UI to select Unicode table areas
- Optimized character loading (Load only those characters which are used
in font object)
Please test extensively if it breaks anything, try also loading/saving
files, packing fonts, etc.
The official text regression file in the regression suite should be a
good start.
Thanks to mikasaari for this very useful addition!
ton wrote:Bug fix #3036
Particle emittor parented to Bone in armature didnt update correct.
intrr wrote:Fix the "Text to 3D Font" options in the text editor.
Note: The "Insert Text" button pretty much replaces this, together with
the fact that editing 3d text is now much more powerful than the
usual text editor
ton wrote:Small fixes, based on bugreports;
- Toolbox item for shaded mode had wrong hotkey
- Added countall() for select menu stuff (in 3d header, groupmenu)
That way the stats in infoheader are updated.
- Tooltip was wrong for X-axis mirror mode Armatures
lukep wrote:initial commit of the fluid simulator.
Ton reviewed and gave his blessing.
Zr, can you have a look ?
1) The Drawing of the Particle Panel is not Correct!
The Letters.... Numbers... or Arrows are Overlaping...needs correction!
If you Maximize the Particles Panel you can see this Problem!
Sorry for not using the Bug Tracker!
Vassilios Boucer
Last edited by poutsa on Mon Sep 19, 2005 2:34 am, edited 1 time in total.
...... after you Bake a Fluid Simulation and you see your Fluid Object a Face Missing !
You see a Hole in your Mesh (Fluid Object)!?
Is this normal or is this a Bug?
By the way, what are the features of the fluid sim? What can it do and what can't it do? Is there a link somewhere?
What I'm particulary am interested in is to know if it possible to have more seperate domains (like passing a bottle of wine around and pouring it into ones glass). Can the domains be animated (like someone carrying a pile of water around)? Will the fluid interact with an animated obstacle (like eating soup or stirring your coffee)?
The domain is just a "world" to limit calcul (if anyone have a better explanation)
For what you want, you have to make the bottle and the glass obstacle.
Look at the second tutorial it can help you.
For animated obstacle I don't know.
Hi, Thank for the build lguillaume, Ive been busy this weekend, and havent done any testing yet, but as for animating obsticles.
In the last build, I think the obsitle position is fixed from the starting frame
position. I dont know if this has or will be altered.
poutsa, I havent looked yet, im just about. Have you repositioned your button windows. As my b.blend needs a bit of updating, sometimes they draw on top of each other until I have retabbed them.
Off to test If I dont edit this I havent spotted an error.
ok. it was a path recognition problem. It souldn't happen normaly, but it works, as long as I choose a folder on my c: drive for saving the simulation. Another problem is, the velocity of the water as it hits an obstacle or is deflected by, become low (a slow motion like ) at the end of the simulation. Why is that?