bf-Blender / Windows (2005/09/22) patch Particle

User-contributed CVS development builds. Please test and give feedback!

Moderators: jesterKing, stiv

Post Reply
lguillaume
Posts: 0
Joined: Tue Jan 04, 2005 10:25 pm

bf-Blender / Windows (2005/09/22) patch Particle

Post by lguillaume »

Hello, current CVS and particle patch.
intrr wrote:Disabling underlining for text objects with "TextOnCurve", because it can
never work correctly with it, the way it is currently implemented.

The selection won't draw correctly either with TextOnCurve, and this is
really asking a bit much..

What to do...
intrr wrote:Looking at it, I could improve drawing of selection at least
*slightly* for TextOnCurve. It draws with errors, but it's at least
possible to remotely guess the selection :-)
intrr wrote:Fix Amiga IFF loading for little-endian platforms
ton wrote:Bugfix #2971

Alpha error in unified render, causing mist and non-ztransp alpha and 'env'
materials not to render correct.
desoto wrote:Added 'Radial' blend texture type for created colored radial gradients
like that you might find on a CD. Special thanks to use Phlip in
#blenderchat for help on the math. Thanks Philp!
ton wrote:Bug fix #3070
<blush>Missing "2*" caused AO tables to be only initialized half</blush>
Result was bad AO quality in render, and unpredictable brightness. This bug
happened in previous commit, when fixing random table issues.
ton wrote:Made EditMode armature border-selecting smarter.
Rule now is:
- If there's points in the border, only the points get selected (and an
entire Bone when both points are in border)
- If no points in the border, the tip gets selected for connected Bones,
the entire Bone gets selected for non-connected Bones.
ton wrote:Bug fix #3052

Syntax highlight in Text Window crashed with lines > 2000 chars. I now just
skip the highlighting code for these cases, it remains a bit weak code...
ton wrote:Bug fix #3044

Undid Daniels' commit (version 1.42) for this file, which claimed to fix
"free baked softbody". Result was that baked softbodies couldn't be read
from a file (always were freed).

I tested the free bake, and it works properly. Daniel: your move!
ton wrote:Bugfix #3041

Missing updates for Textured objects in 3d window, using copy buttons.
jiri wrote:Log:
- name of marker is printed only when strlen(marker->name) is bigger then
zero
- bug fix (feature request): name of marker isn't pushed out of window,
when timeline window isn't very high (thanks Matt for bug report)
ton wrote:Orange request; get RVK (relative vertex keys) work for Curve objects.
Sir yes sir!
n_t wrote:- fixes elbeem SConscript file for python2.3
- added temporary fix for 128+ resolutions
stiv wrote:Part of Bpy Cleanup: change attribute access to use tp_getset.
for these modules. Adds some new convenience funcs to gen_utils.

This is internal change only and presents little change to the
BPy API except for cleanup of some inconsistencies.

A big contribution from Ken Hughes. Thanks!
intrr wrote:Courtesy of Shaul Kedem:

Option to play sequence strips (Movie, Image, Scene) in reverse.
New toggle in the NKEY buttons for sequence strips.
jiri wrote: - interactive joining of two screen areas
- user can interactively select, what screen are will be "kept alive" and
what will be destroyed
- screenshot:

Image
ton wrote:Bugfix #3077

Radiosity didn't add edges block, on "Replace Meshes". Caused wireframe
not to draw, but also crashes like for join().

Also: added patch that sets the drawflags in edges derived from the
ones set in faces. This ensures the conversion to be done correct.

TODO: this edges call also used in other areas in code, that has to be
catched and done differently.
Download

7zip (1889kB)
zip (2489kB)
Last edited by lguillaume on Sun Sep 25, 2005 11:07 am, edited 1 time in total.

Bellorum
Posts: 0
Joined: Wed Jan 21, 2004 3:27 pm

Post by Bellorum »

The new interactive joining is da bomb! :) Maybe the order of merging should be opposite.
There's no such thing as democracy. There's only the tyranny of one, and the tyranny of many.

ZanQdo
Posts: 0
Joined: Sun Apr 11, 2004 4:57 am

Post by ZanQdo »

The mirror modifier is not working correctly. Only the original object vertices move rigth, the mirror vertices move reversed in the mirror axis, you are realy moving the original vertices and not the side you want.

Sorry if I dind`t find the rigth words, english Its dificult for me :?
:-) Hosting for your test builds:
GraphicAll.org

Luis3000
Posts: 0
Joined: Thu Jan 01, 1970 1:00 am
Location: Lima - Perú

Particle

Post by Luis3000 »

The two files :

http://www.aguila3000.net/prueba01.blend
http://www.aguila3000.net/prueba02.blend

The first file (prueba01.blend), open ok in : 2.37a and blender20050922_Bullet_Particle

The second file (prueba02.blend), open ok in 2.37, but don't open in blender20050922_Bullet_Particle.

The diference is in the option "Tot" of the "Efects particle", It is a bug?

Sorry if I dind`t find the rigth words, english Its dificult for me.

Att.
Luis

lguillaume
Posts: 0
Joined: Tue Jan 04, 2005 10:25 pm

Re: Particle

Post by lguillaume »

Luis3000 wrote:The two files :

http://www.aguila3000.net/prueba01.blend
http://www.aguila3000.net/prueba02.blend

The first file (prueba01.blend), open ok in : 2.37a and blender20050922_Bullet_Particle

The second file (prueba02.blend), open ok in 2.37, but don't open in blender20050922_Bullet_Particle.

The diference is in the option "Tot" of the "Efects particle", It is a bug?

Sorry if I dind`t find the rigth words, english Its dificult for me.

Att.
Luis
Hello Luis, I try on another compilation without the particle patch and Blender doesn't crash, I put the bug with a link of your file on the patch tracker : https://projects.blender.org/tracker/in ... 9&atid=127

Thanks to help the author

Luis3000
Posts: 0
Joined: Thu Jan 01, 1970 1:00 am
Location: Lima - Perú

Post by Luis3000 »

lguillaume wrote :
Thanks to help the author
For your services. :wink:
spanish : Para servirles.

lguillaume
Posts: 0
Joined: Tue Jan 04, 2005 10:25 pm

Re: Particle

Post by lguillaume »

Luis3000 wrote:The two files :

http://www.aguila3000.net/prueba01.blend
http://www.aguila3000.net/prueba02.blend

The first file (prueba01.blend), open ok in : 2.37a and blender20050922_Bullet_Particle

The second file (prueba02.blend), open ok in 2.37, but don't open in blender20050922_Bullet_Particle.

The diference is in the option "Tot" of the "Efects particle", It is a bug?

Sorry if I dind`t find the rigth words, english Its dificult for me.

Att.
Luis
On irc, Jahka says that he corrects the bug, for the moment he is not update the patch, I wait for the patch and I will make a new build.

For all people, I can post on bugtrackers if you found bugs, but explain your problem, if I don't understand (or reproduce) the problem I can't post for you.

Post Reply