The PyEval would get me real excited if it could obtain variables from a fully feldged Python script in the text window. Is this possible already as this would be an INCREDIBLE way for lazy people to generate scripts quickly without knowing the API.
It would really make my day. Problem is that currently it doesn't look like the expressions after the hash are actually stored anywhere. So maybe not yet.
Otherwise, I really don't see the use of it. Wouldn't using a calculator next to you and typing in the values be quicker?
maybe some coders will kill me know but as with javascript i think sometimes a simple visual script editor might help newbies to get started with python in blender. i know about some basic javascript apps which were even written in JS.
Regarding the new hair/static particle stuff: Very cool, but could it be possible to set a specific unit width as opposed to it being fixed to 1 pixel?
It doesn't look quite right when there's variable (animated) distance between the camera & the hairy object, especially when extremely close.