bf-Blender / Windows (2005/09/27) + 3 patch

User-contributed CVS development builds. Please test and give feedback!

Moderators: jesterKing, stiv

lguillaume
Posts: 0
Joined: Tue Jan 04, 2005 10:25 pm

Post by lguillaume »

Koba wrote:Hi

The PyEval would get me real excited if it could obtain variables from a fully feldged Python script in the text window. Is this possible already as this would be an INCREDIBLE way for lazy people to generate scripts quickly without knowing the API.

It would really make my day. Problem is that currently it doesn't look like the expressions after the hash are actually stored anywhere. So maybe not yet. :?

Otherwise, I really don't see the use of it. Wouldn't using a calculator next to you and typing in the values be quicker?

Koba
Hi, theeth as made the PyEval function, the url of this patch is https://projects.blender.org/tracker/in ... 9&atid=127 I think if you have question, comment go to the patch tracker and ask.

Koba
Posts: 0
Joined: Thu Apr 15, 2004 9:48 am

Post by Koba »

Thank you for that suggestion, unfortunately, I do not have an account to submit a comment. I may create one later.

Maybe I'm just hoping that theeth has an eye on this thread. :wink:

I just think that the idea of scripting directly into the interface is a very exciting one.

Koba

Toon_Scheur
Posts: 0
Joined: Sat Nov 06, 2004 6:20 pm

Post by Toon_Scheur »

When I try to open funkyhair.blend, Blender crashes

lguillaume
Posts: 0
Joined: Tue Jan 04, 2005 10:25 pm

Post by lguillaume »

Toon_Scheur wrote:When I try to open funkyhair.blend, Blender crashes
Like I say in first page, the problem is in the particle patch, normally corrected now, Jahka make a very great works.

cekuhnen
Posts: 0
Joined: Mon Jan 13, 2003 11:04 pm

Post by cekuhnen »

maybe some coders will kill me know but as with javascript i think sometimes a simple visual script editor might help newbies to get started with python in blender. i know about some basic javascript apps which were even written in JS.

claas

crsrma
Posts: 0
Joined: Tue Mar 30, 2004 3:47 pm

Post by crsrma »

Regarding the new hair/static particle stuff: Very cool, but could it be possible to set a specific unit width as opposed to it being fixed to 1 pixel?

It doesn't look quite right when there's variable (animated) distance between the camera & the hairy object, especially when extremely close.

djfuego
Posts: 16
Joined: Wed Oct 16, 2002 11:30 am
Contact:

Yay!

Post by djfuego »

At last... Animatable hair ..Way to go!!!

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