from Blender import NMesh, Object
o = Object.GetSelected()[0]
m = o.getData()
for i in range(1000):
print m.getVertexInfluences(i),
this always just returns lots of empty [] even if my mesh has vertex groups with influences.
and another small thing: if you are in weight paint mode and you switch to edit mode to do a vertex group assignment (in some cases this is just more convenient than painting), then the weight setting from paint gets used instead of the weight setting of the vertex groups panel. don't know if this is meant to be that way?
Also... where is the Select - Vertex Loop and Faceloop commands? It is totally missing. Their key combinations don't work either. Forgive me if you changed this on purpose or if you already know.
Howitzer wrote:Also... where is the Select - Vertex Loop and Faceloop commands? It is totally missing. Their key combinations don't work either. Forgive me if you changed this on purpose or if you already know.
Alt+click on edge in face/edge mode.
There's no such thing as democracy. There's only the tyranny of one, and the tyranny of many.
You could always [ALT]-select any line on a face or line to loop select. That's quite an old feature. I remember there being lots of talk about ading a "move to next loop" command, which might have to do with those commands being tampered with in the first place...?
Well I managed to get here again at last. Does anyone working on the game engine know what the correct orientation of "xyz" is. If they do they should probably go back to work for autodesk.
ps, you should have heard some of the things I have said about it in the past.
Anyway. as far as I remember. Forces are not active. dLoc is 90deg out,
+X is now +Y. Parenting is screwed. By that I mean, rotation centres on child objects have shifted. The only bounding type that seems to know which way is up, is "Concave Mesh". Colision Detection has gone to crap, and if I had any money I would probable go to the pub.
Rock and Roll.
Bogey.
pps, even after 15 pints, Ive got a better idea of where the floor is.
Open the Blend file in 2.37a you see the Object in 3D Window in Shaded Draw mode!!Thats OK
Open the same example blend file in this Test Build you canot see the Object in 3D Window in Shaded Draw mode (you can see it only if you click in the middle of the 3d Window!!!!