2.40 pre-release alpha1 / Windows

User-contributed CVS development builds. Please test and give feedback!

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mchs3d
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2.40 pre-release alpha1 / Windows

Post by mchs3d » Thu Oct 13, 2005 12:28 am

This is an unofficial build of the pre-release alpha1 for BF-Blender 2.40. Although it isn't an official release, consider this 2.40 with a few bugs left to work out. Any bugs should be reported to the tracker. Also, I will posting a Windows optimized build for the alpha1 real soon, so check back. All my builds now go to graphicall.org.


-- Download --

SamAdam
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Post by SamAdam » Thu Oct 13, 2005 12:43 am

what does this have?

mchs3d
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Post by mchs3d » Thu Oct 13, 2005 12:45 am

Read here.

ZanQdo
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Post by ZanQdo » Thu Oct 13, 2005 2:18 am

It gives me an error:

Code: Select all

blender.exe - Unable To Locate Component

This application has failed to start because MSVCR71.dll was not found. Re-installing the application may fix this problem.
:? What could it be?
:-) Hosting for your test builds:
GraphicAll.org

Sutabi
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Post by Sutabi » Thu Oct 13, 2005 3:35 am

simply install MSVCR71.dll into blender.exe folder or system folder.

ZanQdo
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Post by ZanQdo » Thu Oct 13, 2005 3:41 am

mmm ok it worked, but why do I needed to do that?
:-) Hosting for your test builds:
GraphicAll.org

mchs3d
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Post by mchs3d » Thu Oct 13, 2005 4:35 am

Hmmmm.... It shouldn't require that. Let me take a look at it.

digital_me
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Post by digital_me » Thu Oct 13, 2005 4:51 am

This doesn't appear to have the new particle stuff...?

mchs3d
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Post by mchs3d » Thu Oct 13, 2005 5:04 am

No, this is a clean CVS build. If it's not in the CVS, it isn't in this build. :wink:

cekuhnen
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Post by cekuhnen » Thu Oct 13, 2005 5:22 am

how much from the SOC will be included?
for example the good boolean code is not in the cvs yet.

we had a blast again today with the new driven key blend file.
we made a speed animation contest. lots of fun!

claas

mchs3d
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Post by mchs3d » Thu Oct 13, 2005 5:25 am

I think Ton is working on all of that right now. They are going to integrate that as well as the new interface that Matt Ebb designed. This build is really pre-preliminary.

mchs3d
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Post by mchs3d » Thu Oct 13, 2005 5:32 am

Keep checking up, I'll try to post a build every day until the 2.40 release. 8)

cekuhnen
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Post by cekuhnen » Thu Oct 13, 2005 6:21 am

which new interface?

wow in case they get the SOC projects into blender, i think you could call this than the bigges mile stone in blender.

claas

kakapo
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Post by kakapo » Thu Oct 13, 2005 8:07 am

why isn't the [optimal draw] for subdivs working? has this been forgotten when moving over to the modifier system?

[edit]

ah! it's this small [apply modifier to editing cage during modelling] circle button now. but what does the [optimal draw] button do then?

[edit]

nevermind... figured this out too. :)
Last edited by kakapo on Thu Oct 13, 2005 9:14 am, edited 2 times in total.

zupermonkey
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Post by zupermonkey » Thu Oct 13, 2005 8:55 am

Wait a minute, you mean the interface from Tuhopuu is coming to blender-bf??

If that's so: Woah! You've just made my day! :) That would be excellent news!

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