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2.40 pre-release alpha1 / Windows
Posted: Thu Oct 13, 2005 12:28 am
This is an unofficial build of the pre-release alpha1 for BF-Blender 2.40. Although it isn't an official release, consider this 2.40 with a few bugs left to work out. Any bugs should be reported to the tracker. Also, I will posting a Windows optimized build for the alpha1 real soon, so check back. All my builds now go to graphicall.org.
Posted: Thu Oct 13, 2005 12:43 am
what does this have?
Posted: Thu Oct 13, 2005 12:45 am
Posted: Thu Oct 13, 2005 2:18 am
It gives me an error:
Code: Select all
blender.exe - Unable To Locate Component
This application has failed to start because MSVCR71.dll was not found. Re-installing the application may fix this problem.
What could it be?
Posted: Thu Oct 13, 2005 3:35 am
simply install MSVCR71.dll into blender.exe folder or system folder.
Posted: Thu Oct 13, 2005 3:41 am
mmm ok it worked, but why do I needed to do that?
Posted: Thu Oct 13, 2005 4:35 am
Hmmmm.... It shouldn't require that. Let me take a look at it.
Posted: Thu Oct 13, 2005 4:51 am
This doesn't appear to have the new particle stuff...?
Posted: Thu Oct 13, 2005 5:04 am
No, this is a clean CVS build. If it's not in the CVS, it isn't in this build.
Posted: Thu Oct 13, 2005 5:22 am
how much from the SOC will be included?
for example the good boolean code is not in the cvs yet.
we had a blast again today with the new driven key blend file.
we made a speed animation contest. lots of fun!
Posted: Thu Oct 13, 2005 5:25 am
I think Ton is working on all of that right now. They are going to integrate that as well as the new interface that Matt Ebb designed. This build is really pre-preliminary.
Posted: Thu Oct 13, 2005 5:32 am
Keep checking up, I'll try to post a build every day until the 2.40 release.
Posted: Thu Oct 13, 2005 6:21 am
which new interface?
wow in case they get the SOC projects into blender, i think you could call this than the bigges mile stone in blender.
Posted: Thu Oct 13, 2005 8:07 am
why isn't the [optimal draw] for subdivs working? has this been forgotten when moving over to the modifier system?
ah! it's this small [apply modifier to editing cage during modelling] circle button now. but what does the [optimal draw] button do then?
nevermind... figured this out too.
Posted: Thu Oct 13, 2005 8:55 am
Wait a minute, you mean the interface from Tuhopuu is coming to blender-bf??
If that's so: Woah! You've just made my day!
That would be excellent news!