bf-Blender / Windows (2005/10/25) Tweak/Fullscreen/particles

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Bellorum
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Joined: Wed Jan 21, 2004 3:27 pm

bf-Blender / Windows (2005/10/25) Tweak/Fullscreen/particles

Post by Bellorum »

Hi again!

Time for another build to play around with. Developers are starting to pick up speed again after the Blender conference, and there is some new stuff to play around with.

This build is patched with Janne Karhu's particles and explode modifier.

UPDATE 2005/10/25 : Matt Ebb's Render buttons layout patch. This is a small preview of the upcoming UI reorganization.

Note: for those that are not familiar with my builds, I always activate fullscreen and tweak mode. So those of you who do not like these features need not bother. Furthermore, ATI users beware! Fullscreen doesn't work well with ATI cards. Built with Cygwin.

Noteworthy additions since last build follows below:

Log:
New Mesh tool: "Rip".

http://www.blender3d.org/cms/Mesh_Ripping.712.0.html

This tool allows to insert gaps/seams in a Mesh, based on the selection
(1 vertex or a row of edges) and the position of the mouse (to indicate
the part that gets grabbed). Shortcut: Vkey.

Special Orange request!

Log:
New option; "Lock Time to Other Windows" for Ipo, Action, NLA and Time
windows. If set (in View pulldown), it synchronizes the horizontal scale of
the current window with the other Windows with this option set. That way
you always have these windows showing an identical part of the time you
work on.

Also added because Action Window now displays its content relative to
NLA strips.

Log:
New: X-axis mirror weightpainting.

- Set the button in Paint Panel, Edit buttons context
- It assumes the mesh to be near-perfectly mirrored. Current threshold is
set to 0.0001 (maximum difference allowed).
In order to evaluate proper mirroring, a new option will be added in
Mesh editmode later.
- When the flipped group doesn't exist yet, it creates the group
- Of course this doesn't work for mirror modifier!

New: Select/activate flipped bone or vertex group
- Press SHIFT+F in PoseMode or WeightPaint mode to get the flipped bone.
Is especially to see while painting if the mirror copying works OK.

New: "Apply Envelope to VertexGroup" uses X-mirror option too.

Todo; check on mirror vertex painting, and mirror Mesh editmode....

The implementation is based on a 8x8x8 Octree, where vertex locations are
stored. Vertices on the threshold boundary of an Octree node are filled in
the neighbour nodes as well, ensuring that the lookup works with threshold.
The current size of the Octree gives good speedup, even for 128k vertices
it only needs 256 lookup cycles per checked vertex.
Same code could be used for the bevel tool for example.

src/meshtools.c:
int mesh_octree_table(Object *ob, float *co, char mode)

- mode 's' or 'e' is "start octree" or "end octree"
- mode 'u' is "use", it then returns an index nr of the found vertex.
(return -1 if not found)

Log:
Long on the wishlist!

- CTRL+click in EditMesh now extrudes selection. If no selection, it adds
a new vertex. Try it on a full selected monkey. Fun! :)
- CTRL+click now also adds the new stuff aligned with the view, as if you
had translated it to the mouse cursor. Only new vertices are added with
respect to 3D cursor location.

Log:
The ctrl+click extrude now calculates a rotation, so you can do wild quick
modeling!
It detects the rotation based on the average of all half-selected edges and
the extrude vector. The first rotation might go wrong on extruding parts
of very irregular shapes, but in general it does it fine. Of course, single
vertex clicking or entire shape clicking doesn't rotate.

Log:
Autohandles in Ipo Window still could overshoot. Added a new clamping to
ensure the handles never result in a curve that goes beyond the neighbour
control points.

http://www.blender.org/cms/Animation_Cu ... 717.0.html

Download here:
http://www.graphicall.org/builds/builds ... show&id=38
Last edited by Bellorum on Wed Nov 09, 2005 11:58 pm, edited 4 times in total.
There's no such thing as democracy. There's only the tyranny of one, and the tyranny of many.

spazz
Posts: 0
Joined: Mon Sep 01, 2003 12:49 pm

Hi.. well

Post by spazz »

Hi.. cool new features :D
Yesterday I thought: I need something to copy vertices, but they have to stay linked by the edges and so on.. well I didnt know how it's called.
It'S called Mesh ripping! And now I have it! Great! :D

But there is one thing.. When I try to render a blend file from yesterday (22.10.) yafray stops with bluescreen
Blender console's last line is: Zbuffer initialized
When I try this the second time, then a really bad error occures and my computer beeps untill I kill blender. :cry:
___Edit___
I guess it is because of the new python 2.4.2 I installed.. so this version uses 2.4 but it doesnt fit..
the blender 2.37a uses 2.3 though I have 2.4.. but it works with yafray.

ZanQdo
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Joined: Sun Apr 11, 2004 4:57 am

Post by ZanQdo »

Wow cool build!, downloading :shock:
:-) Hosting for your test builds:
GraphicAll.org

Bellorum
Posts: 0
Joined: Wed Jan 21, 2004 3:27 pm

Post by Bellorum »

I was going to spend the Sunday modeling, so I figured I might just as well make a new build and share with you guys. :) Hey, ZanQdo, is there any way of knowing how many people actually download these builds? The original thread got over 8000 views, but not many commented.
There's no such thing as democracy. There's only the tyranny of one, and the tyranny of many.

jms
Posts: 33
Joined: Sat Oct 19, 2002 3:04 pm

Re: Hi.. well

Post by jms »

spazz wrote:Hi.. cool new features :D
Yesterday I thought: I need something to copy vertices, but they have to stay linked by the edges and so on..![/b] :D
Yesterday, you could use the Unweld bundle script for this .
Zoo-3D.Blender, Ze French-Speaking Community SKB My french book about Blender.

shadowdragon
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Joined: Wed Nov 26, 2003 7:37 pm
Location: Lyons KS
Contact:

Post by shadowdragon »

Sounds great, but it crashes at start up for me with the error: Warning: could not determine argv[0] path

???

mfoxdogg
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Joined: Fri May 28, 2004 3:25 am
Location: Duri, Australia
Contact:

Post by mfoxdogg »

awsome build i had the rip idea in my head for a long time but could not realise it

Once again

AWSOME BUILD!!!!!!!!!!!!!!! :D :D :D :D :D
I reject reality and substitute my own!!

ZanQdo
Posts: 0
Joined: Sun Apr 11, 2004 4:57 am

Post by ZanQdo »

Bellorum wrote:I was going to spend the Sunday modeling, so I figured I might just as well make a new build and share with you guys. :) Hey, ZanQdo, is there any way of knowing how many people actually download these builds? The original thread got over 8000 views, but not many commented.
This last build of yours has 132 dowloads by now (cpanel info), we are adding a download counter and many other new features to graphicall, also I think we found why you have those problems with it, just give us a few days :)

See you and thanks for sharing :D
:-) Hosting for your test builds:
GraphicAll.org

natanael
Posts: 0
Joined: Wed Jan 14, 2004 4:55 am

Post by natanael »

I found some problems in the new particles system.

Using this version and previous versions I have noted that when we change da distance between the camera and particles the particles maintain the same width. It makes decrease the density of the particles when the camera is near and increase when the camera is far. It happens when we aren't using particles with halos in the material. Halos makes the particles don't to cast shadows.

When Face (Emit particles also from faces) button is enabled subsurf don't works with the particles.

Shaba1
Posts: 0
Joined: Mon Mar 24, 2003 11:20 pm

Post by Shaba1 »

Excuse me for butting in on the coders forum. But is the the same as then 2.4alpha1 build that was on the prerelease page of blender.org. I downloaded and unziped 2.4 prerelease alpha2 and installed over 2.4prerealease1 before I read teh wiki notes and saw that particle guides and explosions and the other items related to particle are going to be delayed until 2.41. Well I really need those features for a project I am working on right now. If this is not the same where can I get prerelease1 ( the zip for windows)?

Falgor
Posts: 0
Joined: Tue Sep 07, 2004 7:19 pm
Location: Israel

Post by Falgor »

THANKS! :lol: :o
(I had an idea of a feature like that and it's cool that someone else thought of it too http://koti.mbnet.fi/falgor/questroom/vertice-split/)

cekuhnen
Posts: 0
Joined: Mon Jan 13, 2003 11:04 pm

Post by cekuhnen »

http://www.graphicall.org/builds/builds ... show&id=38

gives me an empty graphicall site without any download link !!!
claas

Bellorum
Posts: 0
Joined: Wed Jan 21, 2004 3:27 pm

Post by Bellorum »

cekuhnen wrote:http://www.graphicall.org/builds/builds ... show&id=38

gives me an empty graphicall site without any download link !!!
claas
Might be because that build has been rendered obsolete, by the one here:
http://blender.org/forum/viewtopic.php?t=7350
Direct link to GraphicAll host here:
http://www.graphicall.org/builds/builds ... show&id=44

Always check the stickies :wink:
There's no such thing as democracy. There's only the tyranny of one, and the tyranny of many.

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