bf-Blender / Windows (2005/11/10) Tweak/Fullscreen/Merge

User-contributed CVS development builds. Please test and give feedback!

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Caronte
Posts: 76
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Location: Valencia-Spain-Europe

Post by Caronte » Mon Nov 21, 2005 5:41 pm

Bellorum wrote:Tweak - Ton doesn't like it :roll:
May be we could collect signatures to request it as an option in the user menu :?
Caronte.
"Some Day, All Will Be Digital"
http://www.nicodigital.com

theeth
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Location: Montreal
Contact:

Post by theeth » Mon Nov 21, 2005 6:23 pm

Bellorum wrote:
Scott Wilkinson wrote:The merge tools are excellent. What is the reason for not including them in an official release?
The patch is fairly new, and probably too close to official release for a proper review by Ton.
Actually, this'll probably be reviewed by our mesh edit module owner, GuitarGeek.

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

Falgor
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Joined: Tue Sep 07, 2004 7:19 pm
Location: Israel

Post by Falgor » Wed Nov 23, 2005 4:46 pm

sorry about the double post.
Last edited by Falgor on Wed Nov 23, 2005 4:47 pm, edited 1 time in total.

Falgor
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Joined: Tue Sep 07, 2004 7:19 pm
Location: Israel

Post by Falgor » Wed Nov 23, 2005 4:46 pm

I have had this problem with the builds. :(
check the elysiun post below.

http://www.elysiun.com/forum/viewtopic.php?p=511826

Money_YaY!
Posts: 442
Joined: Wed Oct 23, 2002 2:47 pm

Post by Money_YaY! » Mon Nov 28, 2005 7:01 pm

how do you use the tweak mode ??/ I can not find it in the new cvs, though it might not be there anyway, But I still can't find anything about it or how to start it

CDI3D
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Joined: Tue Oct 12, 2004 1:31 pm

Tangent Shader

Post by CDI3D » Mon Nov 28, 2005 7:45 pm

Bell,

Where do I find the Tangent Shader for the new particle systems? Is it hiddin somewhere, merged with another feature or was it not added?

Im following this tutorial:
http://mediawiki.blender.org/index.php/ ... ticle_Hair

Just so you know what Im talking about.


Thanks for any assistance, and cant wait to see a new build.

Happy belated Turkeyday (or whatever you celebrated).

ton
Site Admin
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Post by ton » Tue Nov 29, 2005 8:15 pm

I like to make a note that the removed "Fullscreen" windows option will cause OpenGL in Blender to not work properly. It was removed because the code was just too bad and quick hack.
I know the functionality is great and appreciated, but we have to wait for someone presenting us a more solid solition for it.

mcbeth
Posts: 0
Joined: Sun Oct 02, 2005 5:32 pm

Post by mcbeth » Wed Dec 21, 2005 2:39 pm

this build had viewport rendering capabilities has it been removed or can it be enabled somewhere, I just downloaded a build that didn't seem to have that functionality anymore or I couldn't find it

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