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bf-Blender / Windows (2005/11/10) Tweak/Fullscreen/Merge

Posted: Wed Nov 09, 2005 11:57 pm
by Bellorum
UPDATED 2005-11-10

Hi, guys!

Fullscreen and Tweak mode enabled.
Patched with Geoffrey Bantle's merge tools:
http://www.umsl.edu/~gcbq44/MergeTools/mergetools.html

Update:
Particle patch now merged with blender by Ton. Also, particle panels has been given a facelift. Look here for more info:
http://www.blender3d.org/cms/New_Partic ... 721.0.html

That's all you need to know :) Now, go download here:
http://www.graphicall.org/builds/builds ... show&id=44

Re: bf-Blender / Windows (2005/10/25) Tweak/Fullscreen/Merge

Posted: Thu Nov 10, 2005 5:26 pm
by mataii
Nice tools ! :wink: , they are very usefull I like it :D

Posted: Thu Nov 10, 2005 5:43 pm
by Caronte
Yeah! Nice tools! ;)

BTW, (2005/10/25) ??? :?

Posted: Thu Nov 10, 2005 9:33 pm
by Bellorum
Caronte wrote:Yeah! Nice tools! ;)

BTW, (2005/10/25) ??? :?
Oops :oops: 8)

Posted: Fri Nov 11, 2005 2:26 am
by zupermonkey
Cool, shaded particles in the viewport!

Posted: Fri Nov 11, 2005 12:44 pm
by pildanovak
great work...

Posted: Fri Nov 11, 2005 8:11 pm
by pat
i know it's a test build but try this: zoom in a good amount, then try to select (rmb) a vert (my testobject: a suze, subdiv multi: 2)

this should select a vert that's probably out of view, if not then you've not zoomed enough. i can provide a blend if needed

this does not work when in solid mode and view is clipped to front verts

if i don't answer (i'm not here very often) send pn or mail if you're interested in the blend

Posted: Fri Nov 11, 2005 10:00 pm
by raygun11
I was testing new particles system ( i was modelling hairs )and I have one problem: how to control speed (lenght of strands) by vertex groups? ( I know how to define distibution by vertex groups).
on this site:http://www.blender3d.org/cms/New_Partic ... 721.0.html
Ton wrote: "To control speed of particles, or the length of a static particle strand, you can indicate to use a Vertex Group. The Vertex Group value will multiply with the existing starting speed.
The option is in the "Velocity" section of the Particle buttons. "
does it work in this build?

btw. new features are great :)

Posted: Fri Nov 11, 2005 11:58 pm
by Bellorum
raygun11 wrote:The option is in the "Velocity" section of the Particle buttons. "
does it work in this build?

btw. new features are great :)
I believe Ton committed that a couple of minutes after this build was compiled:roll: I wasn't bout to make a new build just for that. I'm hoping for some new UI stuff before the next build.

Posted: Wed Nov 16, 2005 8:46 pm
by cekuhnen
hey

the particle system develops great! the shaded function with guides are great for making hair. i dont know how far animation will be a task, but for stills it seems to work amazingly fine.

different approach but still great result.

claas

Posted: Thu Nov 17, 2005 8:34 pm
by Falgor
Cool to see it going and going forward. I wonder if we see all these features in the actual release.


------------- EDITED & UPDATED, READ THIS-----------------


IF YOU ZOOM CLOSE TO THE OBJECT SO THAT ITS NOT COMPLETELY VISIBLE, YOU WILL GET SELECTION ERRORS IN EDIT MODE WITH VERTICES[

Posted: Thu Nov 17, 2005 9:08 pm
by LetterRip
Falgor,

fullscreen, tweak, and merge - probably not. Everything else is already included in the code that will become the release.

LetterRip

Posted: Thu Nov 17, 2005 9:29 pm
by tv
but merge is so cool.

will at least the final released source be patchable by the merge patch?

Posted: Mon Nov 21, 2005 1:53 pm
by Scott Wilkinson
The merge tools are excellent. What is the reason for not including them in an official release?

Posted: Mon Nov 21, 2005 5:35 pm
by Bellorum
Scott Wilkinson wrote:The merge tools are excellent. What is the reason for not including them in an official release?
The patch is fairly new, and probably too close to official release for a proper review by Ton.

As for the other features -

Fullscreen - not going to be enabled in official builds in the state the code is now. Doesn't go well with ATI cards. Needs to be rewritten.

Tweak - Ton doesn't like it :roll: