Obsolete !!!

User-contributed CVS development builds. Please test and give feedback!

Moderators: jesterKing, stiv

Auteuro
Posts: 0
Joined: Sat Nov 15, 2003 9:27 pm

Post by Auteuro » Sat Nov 26, 2005 8:33 pm

LetterRip wrote:the rendering bug is known and should be fixed in current CVS...
Ahhh, no wonder I kept getting black "Pixar" eyes...I thought I forgot some setting. Thanks...

rcas
Posts: 0
Joined: Tue Aug 31, 2004 6:08 pm
Location: Portugal
Contact:

UPDATED :: BUG FIXES

Post by rcas » Sun Nov 27, 2005 4:20 pm

Updated with latest CVS, no noticeable changes, just Bug Fixes.

And Now I will keep the previous build also on the FTP, for anyone to check differences between them.

Cheers.


-- Rui --
How to use a Blender:
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.

zupermonkey
Posts: 0
Joined: Tue Jul 06, 2004 1:13 pm

Post by zupermonkey » Sun Nov 27, 2005 8:06 pm

Where's the dandruft-feature?


(;))

Burre
Posts: 0
Joined: Tue Nov 22, 2005 1:00 am

Post by Burre » Sun Nov 27, 2005 8:10 pm

zupermonkey wrote:Where's the dandruft-feature?


(;))
You'll need a special patch for that...

womball
Posts: 0
Joined: Sat Nov 26, 2005 8:19 pm

Post by womball » Mon Nov 28, 2005 4:35 am

The the 11/27th build seems to have a rendering bug. Whenever I try to render a frame, the program crashes.
YAR!!!!

rcas
Posts: 0
Joined: Tue Aug 31, 2004 6:08 pm
Location: Portugal
Contact:

Post by rcas » Mon Nov 28, 2005 12:31 pm

womball wrote:The the 11/27th build seems to have a rendering bug. Whenever I try to render a frame, the program crashes.
Doesn't happen in my Desktop PC nor in my Work PC.

Are you using it out of the box or are you mixing some of the components with other builds ?

Try rendering the default cube.
If the problem doesn't happen there try to see what setting affects it.

If it is a problem with a specific file, submit it to the bug tracker.
How to use a Blender:
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.

rcas
Posts: 0
Joined: Tue Aug 31, 2004 6:08 pm
Location: Portugal
Contact:

Post by rcas » Tue Nov 29, 2005 11:15 pm

Updated again, check this release, lots of Bug Fixes.
How to use a Blender:
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.

rcas
Posts: 0
Joined: Tue Aug 31, 2004 6:08 pm
Location: Portugal
Contact:

Post by rcas » Sat Dec 03, 2005 1:48 am

An update, even though few bugs have been fixed.

Several new additions were made, but only to the Orange Branch.

Just keeping the build up to date.
How to use a Blender:
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.

rcas
Posts: 0
Joined: Tue Aug 31, 2004 6:08 pm
Location: Portugal
Contact:

Post by rcas » Sat Dec 03, 2005 3:48 pm

Now with Orange Branch compilation too.

Getting even better.
How to use a Blender:
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.

rcas
Posts: 0
Joined: Tue Aug 31, 2004 6:08 pm
Location: Portugal
Contact:

Post by rcas » Tue Dec 06, 2005 12:36 am

Now with ORANGE build that has MATERIAL LAYERS.

Please DO NOT report bugs based on Orange Branch !!!!
How to use a Blender:
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.

rcas
Posts: 0
Joined: Tue Aug 31, 2004 6:08 pm
Location: Portugal
Contact:

Post by rcas » Tue Dec 06, 2005 1:55 am

And now with also bf-blender from today.

No changes, just Bug Fixes.
How to use a Blender:
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.

rcas
Posts: 0
Joined: Tue Aug 31, 2004 6:08 pm
Location: Portugal
Contact:

Post by rcas » Tue Dec 06, 2005 2:34 am

And now with Stripped down linux version of bf-blender (only executable).
How to use a Blender:
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.

natanael
Posts: 0
Joined: Wed Jan 14, 2004 4:55 am

Post by natanael » Tue Dec 06, 2005 4:21 am

I'm using a orco texture in a characterer, but the texture isn't deforming together the mesh when using parlicles fur. When I render the mesh without particles all right. See in the images below.


Image
http://geocities.yahoo.com.br/natanaelno/img1.png

Imagehttp://geocities.yahoo.com.br/natanaelno/img2.png[/url]

rcas
Posts: 0
Joined: Tue Aug 31, 2004 6:08 pm
Location: Portugal
Contact:

Post by rcas » Tue Dec 06, 2005 10:31 am

natanael wrote:I'm using a orco texture in a characterer, but the texture isn't deforming together the mesh when using parlicles fur. When I render the mesh without particles all right. See in the images below.


Image
http://geocities.yahoo.com.br/natanaelno/img1.png

Imagehttp://geocities.yahoo.com.br/natanaelno/img2.png[/url]
Hi there.
I'm not a developer of Blender, maybe someone else can check this out.

If it is something to do with the bf-blender branch, try submitting the blend file here and state what is happening.
How to use a Blender:
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.

Apollux
Posts: 0
Joined: Sun Mar 02, 2003 4:27 am
Location: Santo Domingo, Dominican Republic

Post by Apollux » Tue Dec 06, 2005 12:20 pm

Ruis, why you keep updating the build on THIS thread? It is getting kind of confusing.

Right now most of the posts aren´t even relevant to the built the thread title refers to.

I think that a new built deserves a new thread, to keep everything ordered and neat.

Post Reply