Bf-Blender 2.5 /Windows : build updated when needed.

User-contributed CVS development builds. Please test and give feedback!

Moderators: jesterKing, stiv

jms
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Post by jms » Tue Feb 21, 2006 9:22 am

bf- Windows (2006/02/21) MSVC (update)
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jms
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Post by jms » Wed Feb 22, 2006 2:33 pm

jms wrote:bf- Windows (2006/02/22) MSVC (update)
Patched for python API :
Object_get/setDupliFrames
Object_get/setDupliRot
Object_get/setDupliNoSpeed
Object_get/setDupliGroup
Object_getDupliMatrices
http://projects.blender.org/tracker/?fu ... group_id=9
Window_ReshadeAll()
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ysvry
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Post by ysvry » Fri Feb 24, 2006 5:46 am

thx for the update.

jms
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Post by jms » Sat Feb 25, 2006 8:02 pm

updated with libs pthreads : http://sourceware.org/pthreads-win32/
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thoro
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Post by thoro » Sat Mar 04, 2006 12:31 pm

Your CVS builds crash if I try to render PNG files.

adrian
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Post by adrian » Sat Mar 04, 2006 7:04 pm

yea, confirm crashes when saving png.

jms
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Post by jms » Sat Mar 04, 2006 8:19 pm

Did you test png export with others compilation ?
http://www.libpng.org/pub/png/libpng.html
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adrian
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Post by adrian » Sat Mar 04, 2006 10:00 pm

Other cvs builds work ok, libpng.dll is there. Seems to be just this build.

jms
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Post by jms » Sat Mar 04, 2006 10:47 pm

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jms
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Post by jms » Sat Mar 04, 2006 11:06 pm

It seems that the png format does not crash only with mingwin32 compilations .

Older msvc compilation, 2006/02/021, works correctly .
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thoro
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Post by thoro » Sat Mar 04, 2006 11:32 pm

Rob's (paprmh's) build is the only recent one that saves pngs on my system.

http://www.blender.org/forum/viewtopic.php?t=8184

jms
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Post by jms » Sun Mar 05, 2006 12:52 am

Tested. This is a Ming or a cygwin compilation . The codecs selector does not work on this one .
Last edited by jms on Sat Mar 11, 2006 11:57 am, edited 1 time in total.
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jms
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Post by jms » Sun Mar 05, 2006 11:56 am

jms wrote:Tested. This is a Ming compilation . The codecs selector does not work on this one .
A ming compilation needs a different Pthread dll (ended by GC2 instead of VC2) .

The png problem seems to disappear in version older than 06/02/24 .
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jms
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Post by jms » Sat Mar 11, 2006 11:58 am

With a modified icon to avoid confusion .

Python API
I am currently trying to add a new function to the NMesh module : GetRawFromRender(object_name) .

The aim : to get the geometry which is modified by displacement mapping, or added by particules strand and 'dupliverted' or 'dupliframed' object . These data are not available by the display list of the object and the GetRawFromObject() ignores all of them .

A test can be done with this win32 compilation :
http://www.zoo-logique.org/3D.Blender/i ... p3?zoo=com
An example file can be downloaded from this url :
http://www.zoo-logique.org/3D.Blender/n ... tachment=1
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patricks
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Post by patricks » Sun Mar 12, 2006 5:58 pm

Hi jms
Thank you wary much it is incredible :shock: . I was looking for this to export particles (grass, hair etc.). And now I am also able to export displaced meshes like water surfaces. :D
There are two things that shut by fix. First after running the script for displacement I have to go into edit mod and remove doubles to by able to smooth the mesh, secant it takes wary long to convert particles into mesh.
Keep up this good work 8)

patrick

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