bf-blender, msvc 7.1, june 09th modifs
Posted: Fri Jun 09, 2006 7:17 pm
ton (Ton Roosendaal) 2006/06/08 21:55:29 CEST
Increased sizes of strings in filesel.c
Extreme cases (also old bugs with corrupt relative paths) didn't survive.
Like this string:
campbellbarton (Campbell Barton) 2006/06/09 06:32:21 CEST
Fixed a bug when holding down shift before there was any motion.
Doubled the speed of rotation
ton (Ton Roosendaal) 2006/06/09 13:15:52 CEST
And more particle issues... the attempts to allow particle systems to be
part of duplicators (groups especially) isn't easy to get working!
This commit solves regular animated particle systems... they rendered on
the wrong location, using wrong object transform.
ton (Ton Roosendaal) 2006/06/09 14:00:28 CEST
The new Image icon system didn't take care of float images yet, causing
Andrea: I also cleaned up some of the syntax...
- try to stick to NULL for pointer values (not 0), reads nicer
- pointer declarations like: int* a, b; is confusing... use: int *a, b;
it wasn't consistant in code either...
ton (Ton Roosendaal) 2006/06/09 14:21:15 CEST
Uncommitted the feature I added for Plumiferos to be able to render
animated render-borders (which effectively means every frame can be a
For several reasons;
- it will crash movie rendering (when image sizes differ)
- it forced code to do a full initialize each frame, also for setting the
renderwindow (which popped up on each frame)
- the render pipeline was not designed with per-frame python changes in
mind for image sizes... it uses an "Initialize" stage which is only
called once for an entire sequence.
That latter might be an omission, but for that I better code a new API
call (for use in Python) so a re-init can be enforced.
The old functionality (animated render borders) will still work when you
render in background, using small steps like blender -s 1 -e 5 -a etc.
ton (Ton Roosendaal) 2006/06/09 14:45:09 CEST
Composite: Z Combine node, output socket "Z" didn't do anything, removed it
ton (Ton Roosendaal) 2006/06/09 15:04:22 CEST
Curves Widget: The endpoint condition for calculating the interpolation
had an error, moving too quickly to a constant value (for extending).
broken (Matt Ebb) 2006/06/09 17:55:27 CEST
* preview.blend fixes
The preview.blend now shows raytracing/transparency, and also turns on and off
the fake shadow based on the 'shadbuf' setting.
Also included an updated preview.blend file to accomodate this.
broken (Matt Ebb) 2006/06/09 18:01:45 CEST
* Added an 'eyedropper' tool in the colour picker. With the colour picker open,
you can click on the 'Sample' button, to sample any colour on the Blender
screen. This is really useful in the compositor, and would probably be good for
sampling footage in any eventual chroma key nodes that may be made, too.
LMB to pick the colour, ESC or RMB to cancel.
ton (Ton Roosendaal) 2006/06/09 18:10:12 CEST
Using spherical lightprobes for AO didn't filter the samples at all.
Image textures in Blender support this, so was simple to add, although
the filtering might need tweak