User-contributed CVS development builds. Please test and give feedback!
Moderators: jesterKing , stiv
mstram
Posts: 0 Joined: Wed Apr 26, 2006 8:48 pm
Location: Toronto
Post
by mstram » Sun Jun 25, 2006 8:27 pm
jms wrote: saturday update
Hi jms,
Just wondering why you don't compile in FFMpeg in your build?
Is it a problem with MSVC ?
Mike
jms
Posts: 33 Joined: Sat Oct 19, 2002 3:04 pm
Post
by jms » Sun Jun 25, 2006 11:30 pm
mstram wrote: jms wrote: saturday update
Hi jms,
Just wondering why you don't compile in FFMpeg in your build?
Is it a problem with MSVC ?
Mike
It seems that it is available for linux only not for window .
franzrogar
Posts: 0 Joined: Fri Dec 03, 2004 11:02 pm
Post
by franzrogar » Sun Jun 25, 2006 11:49 pm
jms wrote: mstram wrote: jms wrote: saturday update
Hi jms,
Just wondering why you don't compile in FFMpeg in your build?
Is it a problem with MSVC ?
Mike
It seems that it is available for linux only not for window .
It's available for win32 too
here BUT (always there's a 'but') is so buggy into that platform that is unuseable, you know, unless people begin to commit bugs to improve its stability.
jms
Posts: 33 Joined: Sat Oct 19, 2002 3:04 pm
Post
by jms » Tue Jun 27, 2006 1:28 pm
Short update . Always no ffmpeg but i have seen calls to scons updates on the bf-blender cvs list . Hope is in the air .
jms
Posts: 33 Joined: Sat Oct 19, 2002 3:04 pm
Post
by jms » Fri Jun 30, 2006 10:52 am
Just to say that the files are daily renewed twice, in the morning and in the evening (when i can ).
jms
Posts: 33 Joined: Sat Oct 19, 2002 3:04 pm
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by jms » Mon Jul 03, 2006 2:50 pm
This one should have the geometry module in the python API
jms
Posts: 33 Joined: Sat Oct 19, 2002 3:04 pm
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by jms » Wed Jul 05, 2006 10:29 am
jms wrote: This one should have the geometry module in the python API
Not tested ...
Auteuro
Posts: 0 Joined: Sat Nov 15, 2003 9:27 pm
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by Auteuro » Thu Jul 06, 2006 4:19 am
I appreciate your builds, jms. It's a great way to see if reported (and almost reported!) bugs have really been fixed. Thanks!
Auteuro
jms
Posts: 33 Joined: Sat Oct 19, 2002 3:04 pm
Post
by jms » Thu Jul 06, 2006 11:47 am
N86
Posts: 0 Joined: Mon Jul 25, 2005 11:51 am
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by N86 » Mon Jul 10, 2006 2:38 pm
Any possible reason that the RC's are slower than the 2.41 release?
My basic system specs:
Win XP home +sp2 AMD Turion ML-40 1 gig ddr ram 128 mb ddr dedicated video memory ATI 200m
jms
Posts: 33 Joined: Sat Oct 19, 2002 3:04 pm
Post
by jms » Mon Jul 10, 2006 11:28 pm
You should ask this on the RC thread but I believe that the new powerful features take more time . At least for the moment .
jms
Posts: 33 Joined: Sat Oct 19, 2002 3:04 pm
Post
by jms » Mon Jul 24, 2006 2:07 pm
short update, waiting for the 2.42a
mstram
Posts: 0 Joined: Wed Apr 26, 2006 8:48 pm
Location: Toronto
Post
by mstram » Mon Aug 21, 2006 2:21 am
jms wrote: http://www.zoo-logique.org/3D.Blender/i ... p3?zoo=com
bf-blender/ Windows, 2006/08/13, 18:50:00 (Paris' meridian, Europe), compiled with MSVC++ .NET and scons .
Attention :
this zipped archive contains only the exe file + a few needed dlls . It has to be extracted in an already installed and complete blender 2.42 directory .
Hi JMS,
Are you not building ~daily any more? While my build environment is currently broken I was relying on you for CVS builds
Mike
jms
Posts: 33 Joined: Sat Oct 19, 2002 3:04 pm
Post
by jms » Mon Aug 21, 2006 1:04 pm
Did you try the strand depth patch version ?
It was built on the 2006/08/19 CVS ...
mstram
Posts: 0 Joined: Wed Apr 26, 2006 8:48 pm
Location: Toronto
Post
by mstram » Mon Aug 21, 2006 5:47 pm
jms wrote: Did you try the strand depth patch version ?
It was built on the 2006/08/19 CVS ...
Ok .. and I see it was updated today .. presumably from CVS ?? (+ your patch)
Mike