Bf-Blender 2.5 /Windows : build updated when needed.

User-contributed CVS development builds. Please test and give feedback!

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env
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Post by env » Wed Sep 13, 2006 12:55 pm

Yes, it works. Thanks a lot. I use it extensively, it's one of the best and more useful Blender scripts.
Do you think it will be possible to implement it also for material mapped with "sticky" option?
EnV

joostbouwer
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Joined: Sun May 23, 2004 3:46 pm

Post by joostbouwer » Sun Sep 24, 2006 2:43 pm

MAybe this is allready mentioned nut I'll post it anyway.

Your build works fine. But it crashes every time I'm marking seams in combination with the border select tool.

Any idea how come?

jms
Posts: 33
Joined: Sat Oct 19, 2002 3:04 pm

Post by jms » Sun Sep 24, 2006 6:48 pm

Do you mean Bkey to select and then ctrl-E in edit mode ?
I just checked this and it seems to work fine ...
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joostbouwer
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Post by joostbouwer » Mon Sep 25, 2006 9:43 pm

Yes, I meant that. It only happens after a few times When there allready some seams created. It might be something with my model but when I use ALT-RMB to mark the seams, everything is perfectly working...

jms
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Joined: Sat Oct 19, 2002 3:04 pm

Post by jms » Thu Sep 28, 2006 6:35 am


Attention :
http://www.zoo-logique.org/3D.Blender/ is no more compatible
with Internet Explorer 6.xx . Use Mozilla, Firefox, flashget or
others tools to download .
Zoo-3D.Blender, Ze French-Speaking Community SKB My french book about Blender.

jms
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Joined: Sat Oct 19, 2002 3:04 pm

09/30 version : softbodies with self collision

Post by jms » Sat Sep 30, 2006 10:11 am

30/09 version : softbodies with self collision
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ZoltanPL
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Post by ZoltanPL » Sun Oct 08, 2006 12:19 pm

I download it with IE and there is a problem when i try to unpack, but if i use 7zip, the archive seems to bee ok, and unpack without problems.
www.EmergencyArt.com
site under construction

ericsh6
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Location: Lexington, Kentucky

Post by ericsh6 » Thu Oct 12, 2006 3:41 pm

I ran the w32blender1110 build on a pentium centrino laptop with windows XP home and mesh deformation in edit mode is very slow. To repeat this problem follow these steps:

1) select an object and enter edit mode.
2) add subsurf modifier with 1 level in edit mode
3) select a vertice and move it.

Hope this is enough information.

jms
Posts: 33
Joined: Sat Oct 19, 2002 3:04 pm

Post by jms » Thu Oct 12, 2006 8:57 pm

Sorry, i don't see any difference of speed with the previous version . But it is perhaps a problem with the graphic card .
Zoo-3D.Blender, Ze French-Speaking Community SKB My french book about Blender.

ericsh6
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Post by ericsh6 » Fri Oct 13, 2006 6:40 pm

OK, try this blend file. Go into edit mode and move a vertice around. Response is much slower compared to the production build.


http://markopuff.com/animations/slow.zip

jms
Posts: 33
Joined: Sat Oct 19, 2002 3:04 pm

Post by jms » Fri Oct 13, 2006 8:53 pm

ericsh6 wrote:OK, try this blend file. Go into edit mode and move a vertice around. Response is much slower compared to the production build.
http://markopuff.com/animations/slow.zip
hum, it looks like an heavy subdivision ...
The original Blender 2.42 is really faster .
Zoo-3D.Blender, Ze French-Speaking Community SKB My french book about Blender.

jms
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Joined: Sat Oct 19, 2002 3:04 pm

Post by jms » Sun Oct 22, 2006 7:55 pm

updated
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ericsh6
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Post by ericsh6 » Thu Oct 26, 2006 5:37 am

I just tried the win32blender2510 build and it is still slow when moving verticies in edit mode when using the slow.blend file I posted above.

jms
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Joined: Sat Oct 19, 2002 3:04 pm

Post by jms » Thu Oct 26, 2006 5:36 pm

The problem also happens in other compilations for Window . You should make a bug report .
Zoo-3D.Blender, Ze French-Speaking Community SKB My french book about Blender.

ericsh6
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Location: Lexington, Kentucky

Post by ericsh6 » Sun Oct 29, 2006 4:01 pm

I reported the issue on the Blender reporting system, issue #5148

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