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Posted: Wed Sep 13, 2006 12:55 pm
by env
Yes, it works. Thanks a lot. I use it extensively, it's one of the best and more useful Blender scripts.
Do you think it will be possible to implement it also for material mapped with "sticky" option?

Posted: Sun Sep 24, 2006 2:43 pm
by joostbouwer
MAybe this is allready mentioned nut I'll post it anyway.

Your build works fine. But it crashes every time I'm marking seams in combination with the border select tool.

Any idea how come?

Posted: Sun Sep 24, 2006 6:48 pm
by jms
Do you mean Bkey to select and then ctrl-E in edit mode ?
I just checked this and it seems to work fine ...

Posted: Mon Sep 25, 2006 9:43 pm
by joostbouwer
Yes, I meant that. It only happens after a few times When there allready some seams created. It might be something with my model but when I use ALT-RMB to mark the seams, everything is perfectly working...

Posted: Thu Sep 28, 2006 6:35 am
by jms

Attention :
http://www.zoo-logique.org/3D.Blender/ is no more compatible
with Internet Explorer 6.xx . Use Mozilla, Firefox, flashget or
others tools to download .

09/30 version : softbodies with self collision

Posted: Sat Sep 30, 2006 10:11 am
by jms
30/09 version : softbodies with self collision

Posted: Sun Oct 08, 2006 12:19 pm
by ZoltanPL
I download it with IE and there is a problem when i try to unpack, but if i use 7zip, the archive seems to bee ok, and unpack without problems.

Posted: Thu Oct 12, 2006 3:41 pm
by ericsh6
I ran the w32blender1110 build on a pentium centrino laptop with windows XP home and mesh deformation in edit mode is very slow. To repeat this problem follow these steps:

1) select an object and enter edit mode.
2) add subsurf modifier with 1 level in edit mode
3) select a vertice and move it.

Hope this is enough information.

Posted: Thu Oct 12, 2006 8:57 pm
by jms
Sorry, i don't see any difference of speed with the previous version . But it is perhaps a problem with the graphic card .

Posted: Fri Oct 13, 2006 6:40 pm
by ericsh6
OK, try this blend file. Go into edit mode and move a vertice around. Response is much slower compared to the production build.


http://markopuff.com/animations/slow.zip

Posted: Fri Oct 13, 2006 8:53 pm
by jms
ericsh6 wrote:OK, try this blend file. Go into edit mode and move a vertice around. Response is much slower compared to the production build.
http://markopuff.com/animations/slow.zip
hum, it looks like an heavy subdivision ...
The original Blender 2.42 is really faster .

Posted: Sun Oct 22, 2006 7:55 pm
by jms
updated

Posted: Thu Oct 26, 2006 5:37 am
by ericsh6
I just tried the win32blender2510 build and it is still slow when moving verticies in edit mode when using the slow.blend file I posted above.

Posted: Thu Oct 26, 2006 5:36 pm
by jms
The problem also happens in other compilations for Window . You should make a bug report .

Posted: Sun Oct 29, 2006 4:01 pm
by ericsh6
I reported the issue on the Blender reporting system, issue #5148