bf-blender windows 2005/11/28 + optimized softbody collision

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bjornmose
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bf-blender windows 2005/11/28 + optimized softbody collision

Post by bjornmose » Mon Nov 28, 2005 4:34 pm

So for the brave and curious,

i'm working on the softbody collision detection code again.
This build comes with a far more efficient testing for collision algo.
I did measure 10 times faster simulations with 1k vertex mesh colliding with 100 faces mid poly collider.

"Raw" windows blender.exe ( vc7 build )

http://mosebjorn.altervista.org/tb/hot_build.html

copy/paste ---> http://mosebjorn.altervista.org/tb/blenderSCB.zip

have fun BM

if you want to build it yourself see also
http://projects.blender.org/pipermail/b ... 12524.html
Last edited by bjornmose on Wed Nov 30, 2005 12:44 pm, edited 3 times in total.

Burre
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Post by Burre » Mon Nov 28, 2005 4:41 pm

Good stuff!

jedrzej_s
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Location: Poland

Post by jedrzej_s » Tue Nov 29, 2005 1:28 am

:shock: Wooooooow !!! Great work !!!!!!!!!!!!!!!!!!!!!!!!!!!! Will be cool if this will implemente to Blender 2.4 :D.

Auteuro
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Post by Auteuro » Tue Nov 29, 2005 10:32 pm

This is awesome, bjornmose. My aging Athlon XP 2800+ thanks you. :)

Falgor
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Post by Falgor » Sun Dec 04, 2005 10:56 pm

I truly IS faster! :o
:D

Falgor
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Location: Israel

Post by Falgor » Sun Dec 04, 2005 10:56 pm

I truly IS faster! :o
:D

Falgor
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Location: Israel

Post by Falgor » Sun Dec 04, 2005 10:57 pm

I truly IS faster! :o
:D

Falgor
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Location: Israel

Post by Falgor » Sun Dec 04, 2005 10:57 pm

I truly IS faster! :o :D

Falgor
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Location: Israel

Post by Falgor » Mon Dec 05, 2005 2:37 pm

ok... :shock: next time I will not believe the "php error" or "couldnt post message".

Caronte
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Location: Valencia-Spain-Europe

Post by Caronte » Mon Dec 05, 2005 3:02 pm

Falgor wrote:I truly IS faster! :o :D
You are faster man!! :lol:
Caronte.
"Some Day, All Will Be Digital"
http://www.nicodigital.com

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