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Posted: Mon Apr 10, 2006 6:02 am
by paprmh
time for a new update...once again after the post sunday meeting commit frenzy :wink:

this time I patched in the new cloth patch by zaz & the new fly mode patch by campbellbarton...they are both wips so check them out and give the coders some feedback

link in first post...

Posted: Mon Apr 10, 2006 3:31 pm
by harkyman
Thanks for the build.

Though I must say that character animators get little love around here...

My patch here: ... 9&atid=127

Contains the full version of Action Baking that's now partially implemented in current cvs. Full version in includes the ability to properly bake object-level motion into bone-level action, a new blending mode for NLA (Multiply), and MatchBone, which allows one NLA strip to start where another leaves off.

Posted: Mon Apr 10, 2006 4:53 pm
by paprmh's the love.... :wink:

I even updated cvs first and caught ton's commit from you this morning.

1st post as always...

Posted: Mon Apr 10, 2006 6:14 pm
by poutsa
Thanks for this Testing Build again! The Download works now!!


Posted: Mon Apr 10, 2006 6:34 pm
by paprmh
poutsa: yeah, the zip file was fubar...not sure what happened, my zip was good :roll: anyway, I reuploaded my zip and its good now - sorry about that

Posted: Mon Apr 10, 2006 6:38 pm
by poutsa



Posted: Tue Apr 11, 2006 10:52 pm
by pildanovak
that's great, animation baking...

Posted: Thu Apr 13, 2006 4:22 pm
by harkyman
Anyone who wants to try Action Baking...

Add an Action strip to your armature in NLA, select it, and hit Shift-B.

Action Bake menu pops up. Choosing Object to Action will bake object-level motion (whether from keyframing, paths, constraints, etc.) into an Action. NLA to Action bakes the current state of NLA into an all-new Action. Bake All does the first, then the second, giving you a single Action Strip that represents all motion for the object.

Pop up the NLA n-key panel to see the new NLA blending mode "multiply", which is used when baking, and can be useful for other stuff, too.

Also on NLA panel is controls for MatchBone. If you have two overlapping actions, and you want the newest one to start where they overlap, type in the bone that should "stay put" during the transition (usually the bone of the weight-bearing foot at that point in animation), and active the Match button. Later action strips will be based on this transition spot.

Posted: Thu Apr 13, 2006 5:05 pm
by poutsa
Time to Bake!

About the new Flymode methode:
would be Great if you can have2 Flymodes...the normal one and this new one also!
In User Preferences a New Button:Flymodes:1,2
Choose Flymode methode!1,2...maybe 3 also...seeYa Blender Users can choose between this 2 Flymodes prefered!