BF Windows 2006/02/21 + patch

User-contributed CVS development builds. Please test and give feedback!

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lguillaume
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Joined: Tue Jan 04, 2005 10:25 pm

BF Windows 2006/02/21 + patch

Post by lguillaume » Tue Feb 21, 2006 1:44 pm

Hello, new compilation, with array modifier patch and 6 new blending node

Downloads:
7zip (2.2MB)
zip (2.9MB)
Last edited by lguillaume on Mon Feb 27, 2006 6:29 pm, edited 1 time in total.

Toon_Scheur
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Joined: Sat Nov 06, 2004 6:20 pm

Post by Toon_Scheur » Tue Feb 21, 2006 3:08 pm

That is just wonderful! For me that means that I can make nightscenes more realisticaly. Normaly you use blue lamps for that cliché 80's style night scene effect. But now that means that you can desaturate your scene based on z-buffer.... wich also means that you can achieve a more convincing mist effect by desaturating in the distance too (of course still using mist).
A good example of this is the scene in Bugs Life where it was very misty. The hoppers in the mist are almost grayscale, but as they move more toward the camera they get more saturated.

Nice patch! :D

thoro
Posts: 15
Joined: Thu Oct 17, 2002 10:20 am
Location: Berlin, Germany
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Post by thoro » Wed Feb 22, 2006 12:32 pm

Toon_Scheur, yes - that's definitely moving Blender into a new dimension. And I was thinking about buying a simple compositing application last year... :D.

adrian
Posts: 21
Joined: Fri Oct 18, 2002 1:31 pm

Post by adrian » Wed Feb 22, 2006 5:42 pm

Thanks for the build.

The HSV sliders in colour picker haven't worked in all the latest cvs builds.

Falgor
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Joined: Tue Sep 07, 2004 7:19 pm
Location: Israel

Post by Falgor » Mon Feb 27, 2006 6:01 pm

Never buy anything, you can model food in blender and then print it, but it tastes like paper.

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