PovRay in blender Win&Linux (01/05/2006) Updated!

User-contributed CVS development builds. Please test and give feedback!

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madman
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PovRay in blender Win&Linux (01/05/2006) Updated!

Post by madman » Sat Mar 04, 2006 11:45 pm

Hi!
RCRuiz make changes to blender code. And make a small integration with povray.
The post on elysiun:
http://www.elysiun.com/forum/viewtopic. ... sc&start=0

Image

Windows+source:
http://www.graphicall.org/builds/builds ... how&id=141

Linux (x86):
http://www.seyanim.com/niel/niel2/uploads/blend2pov.zip

MAC:
Unavailable yet
Last edited by madman on Thu Jun 01, 2006 6:26 pm, edited 12 times in total.

madman
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Post by madman » Sun Mar 05, 2006 1:17 am

I fixed the links because geocities sux XD

ysvry
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Post by ysvry » Mon Mar 06, 2006 6:26 pm

nice work

madman
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Post by madman » Tue Mar 21, 2006 6:16 am

OK guys!

New compilation was released... Check the link in the first post.

SreckoMicic
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Post by SreckoMicic » Tue Mar 21, 2006 9:59 am

I'm newbie and I don't know how to make build in win, please explain :oops:

RRuiz
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Post by RRuiz » Tue Mar 21, 2006 3:56 pm

Hi I havent had the time to make the new feature list but THIS is a test using one thing "THE curframe VARIABLE". The use is very simple. I simple pass the information about the nframe to pov and I can use that in all cool things like materials, cameras and so on. This is like the clock variable from povray

Un Saludo

madman
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Post by madman » Tue Mar 21, 2006 6:26 pm

SreckoMicic:
Yo don't need to compile.
In the windows version, inside in the compresed file exist the .exe, only extract to you have the blender installed.

Try to rename it first, to blendpov.exe for example.
And now you have the two compilations running.

madman
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Post by madman » Wed Mar 22, 2006 1:55 am

The problem in linux version was fixed.

Enjoy it!

vizzy
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wow

Post by vizzy » Wed Mar 22, 2006 2:37 pm

@madman, thats amazing :) you got a patchfile?

yours vizzy/verblendet

madman
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Post by madman » Wed Mar 22, 2006 3:58 pm

I not sure your talking about "patch"...

RCRuiz it's the coder for this compilation. Try to say that in elysiun forums, the link to the post it's in the firs message.

RRuiz
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Post by RRuiz » Wed Mar 22, 2006 4:55 pm

Now we have a mac compilation and a small correction

http://www.elysiun.com/forum/viewtopic. ... 145#536145

mad, cambia el post porfa para poner que tenemos mac os x tambien y que tambien estamos en la 0.0.6a :?
Last edited by RRuiz on Wed Mar 22, 2006 5:38 pm, edited 1 time in total.

RRuiz
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Re: wow

Post by RRuiz » Wed Mar 22, 2006 5:01 pm

vizzy wrote:@madman, thats amazing :) you got a patchfile?

yours vizzy/verblendet
I do not think a paths is necesary since he include the executable file

un Saludo

vizzy
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Re: wow

Post by vizzy » Thu Mar 23, 2006 3:51 am

RRuiz wrote:
vizzy wrote:@madman, thats amazing :) you got a patchfile?

yours vizzy/verblendet
I do not think a paths is necesary since he include the executable file

un Saludo
mmmh, and i dont think i cant add a binary to my cvs source :) :roll:

vizzy

RRuiz
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Post by RRuiz » Thu Mar 23, 2006 4:31 pm

no , with the cvs it will not work for sure, a lot to fix a gess

Un Saludo

madman
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Post by madman » Thu Mar 23, 2006 6:51 pm

Done!

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