bf-Blender / OS X for INTEL CPU (2006/03/08)
Moderators: jesterKing, stiv
bf-Blender / OS X for INTEL CPU (2006/03/08)
This is a version of bf-blender (CVS) compiled for the new Apple Core Duo imacs and MacBooks with an INTEL CPU.
This still has some issues that need to be solved regarding Big Indian -> Little Indian migration, for instance loading of raw .tiff images resuls in colors getting mixed up.
I will always keep my latest build here:
http://www.elysiun.com/~timothy/Blender-OSX-i386.zip
Right now, the gameengine is still disabled but I'll try to get that compiled in soon too.
Also relevant is:
http://www.elysiun.com/forum/viewtopic.php?t=62875
If you find errors specific to this build, please let me know.
Greets,
Timothy
This still has some issues that need to be solved regarding Big Indian -> Little Indian migration, for instance loading of raw .tiff images resuls in colors getting mixed up.
I will always keep my latest build here:
http://www.elysiun.com/~timothy/Blender-OSX-i386.zip
Right now, the gameengine is still disabled but I'll try to get that compiled in soon too.
Also relevant is:
http://www.elysiun.com/forum/viewtopic.php?t=62875
If you find errors specific to this build, please let me know.
Greets,
Timothy
Does not run?
I tried to run this on my iMac Core Duo, but it doesn't start.
Opening the package and running the executable in it, tells me it cann't find libopenal1.0.0
Any idea?
Opening the package and running the executable in it, tells me it cann't find libopenal1.0.0
Any idea?
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doesn't launch. intel imac, 20". report below. i've blanked out my name with x's.
===== Thursday, March 9, 2006 12:30:19 AM Canada/Eastern =====
**********
Host Name: x's-computer
Date/Time: 2006-03-09 00:30:21.799 -0500
OS Version: 10.4.5 (Build 8G1454)
Report Version: 4
Command: blender
Path: /Users/x/Desktop/blender intel.app/Contents/MacOS/blender
Parent: WindowServer [60]
Version: 2.41 (2.41, 2006-Mar-08, Blender Foundation)
PID: 2690
Thread: Unknown
Link (dyld) error:
Library not loaded: /opt/local/lib/libopenal1.0.0.dylib
Referenced from: /Users/x/Desktop/blender intel.app/Contents/MacOS/blender
Reason: image not found
===== Thursday, March 9, 2006 12:30:19 AM Canada/Eastern =====
**********
Host Name: x's-computer
Date/Time: 2006-03-09 00:30:21.799 -0500
OS Version: 10.4.5 (Build 8G1454)
Report Version: 4
Command: blender
Path: /Users/x/Desktop/blender intel.app/Contents/MacOS/blender
Parent: WindowServer [60]
Version: 2.41 (2.41, 2006-Mar-08, Blender Foundation)
PID: 2690
Thread: Unknown
Link (dyld) error:
Library not loaded: /opt/local/lib/libopenal1.0.0.dylib
Referenced from: /Users/x/Desktop/blender intel.app/Contents/MacOS/blender
Reason: image not found
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I'll cross-post this tooTroutMask wrote:(i've cross posted this in your thread in the developer's forums)
doesn't launch. intel imac, 20". report below. i've blanked out my name with x's.

I know what is causing this (OpenAL, duh) I can easily create a build that does launch for you but won't be home again untill friday night. OpenAL is used by the gameengine which I hope I can build saturday.
You can probably make this build work by installing OpenAL through Darwinports, but I recommend you just wait till friday

Timothy
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i installed apple developer tools, and darwinports, but every command i type into the terminal (using the darwinports documentation as a guide) results in a string of garbage.
therefore, i will do as you suggest and eagerly await your next intel mac build, when you are able to get around to making it.

therefore, i will do as you suggest and eagerly await your next intel mac build, when you are able to get around to making it.
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- Joined: Thu Jun 02, 2005 4:13 am
Now also an untested version of Blender for OSX with the gameengine:
http://www.elysiun.com/~timothy/Blender-OSX-i386-GE.zip
http://www.elysiun.com/~timothy/Blender-OSX-i386-GE.zip
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i'm finding the internal render engine is about 2.5 - 3x faster then blender under rosetta.
the interface feels about the same as the rosetta version. i have a complex facial character setup that chugs under rosetta (when the head is subsurfed) which chugs slightly less using the intel build.
rendering seems to be the only area that gets a serious improvement from the intel build.
the interface feels about the same as the rosetta version. i have a complex facial character setup that chugs under rosetta (when the head is subsurfed) which chugs slightly less using the intel build.
rendering seems to be the only area that gets a serious improvement from the intel build.
that seems about right; OGL acceleration should still work under rosetta, no?
Thus the only really intensive thing would be the rendering.
Posing can be pretty toucgh too, unsure why that wouldn't be accelerated.
Try comparing the speed of native blender in OS X , linux, and XP.
XP now boots on all availible intel macs, other than the imac 20"
Thus the only really intensive thing would be the rendering.
Posing can be pretty toucgh too, unsure why that wouldn't be accelerated.
Try comparing the speed of native blender in OS X , linux, and XP.
XP now boots on all availible intel macs, other than the imac 20"
Howdy,
I am still having make and scons fail trying to compile this. And I am quite sure it is not because of i386ness. Rather it is issues with gcc4.
With that being said I see Lukep is working on this matter. For me to be sure and for others to experiment I think it would be good to provide the darwin-8.6.1-i386 libraries on the cvs.
Unfortunately I must of reversed something within the last few hours because now I'm getting several errors. I did get to final compile with ld putting it all together and failing, and that was the error I wanted to post here for help.
At any rate I would love to see a walkthrough, fixes for gcc4, i386 libs in cvs... or an updated build from cvs... but I really hate not being able to do it myself.
Cool
jsp
I am still having make and scons fail trying to compile this. And I am quite sure it is not because of i386ness. Rather it is issues with gcc4.
With that being said I see Lukep is working on this matter. For me to be sure and for others to experiment I think it would be good to provide the darwin-8.6.1-i386 libraries on the cvs.
Unfortunately I must of reversed something within the last few hours because now I'm getting several errors. I did get to final compile with ld putting it all together and failing, and that was the error I wanted to post here for help.
At any rate I would love to see a walkthrough, fixes for gcc4, i386 libs in cvs... or an updated build from cvs... but I really hate not being able to do it myself.
Cool

jsp