- New blend mode : doc
- Cineon, Dpx support:
- Histogram Compositor Nodejoeedh wrote:cineon/dpx support ported form cinepaint.
* the code uses imbuf->rect_float, and will not save anything if rect_float doesn't exist.
* it only exports, although the ported cinepaint part of the code does have import routines.
* each float pixel is converted from a RGBA float-per-channel to a RGB (not alpha) 16-bit unsigned short-per-channel, which is fed in a line to the cinepaint cineon/dpx exporter (this should not cause any loss of data as cineon/dpx supports only 10-bits-per-channel anyway).
New function (not all, go to http://projects.blender.org/pipermail/b ... /date.html):
ton wrote:Compositing workflow goodie; each 'render result' node now has a button
option to re-render that specific node. Also works for nodes using other
briggs wrote:-> Path Select Tool
Added a new tool to the 'W-Key' popup menu in mesh editmode, 'Path Select'.
When exactly two vertices are selected, 'Path Select' will find the shortest
path of vertices between them. There are two methods for determining
the shortest path, one that finds the path with shortest physical
distance, and one that finds the path with shortest topological distance.
Path Select - Edge Length
http://www.umsl.edu/~gcbq44/pathselect- ... ysical.jpg
Path Select - Topological
The tool uses a straightforward implementation of Dijsktra's algorithm
and may be a bit slow on extremely large meshes. As a speedup you can
hide the parts of the mesh that you are not working on and they will
not be searched.
Download:ton wrote:Quick feature: "Around Individual Centers" now works in editmode mesh, but
only in Face-Select mode. It then uses for rotate and scaling the face
center itself as reference.
Code uses a loop-in-loop to find the face that belongs to the vertex...
means it will be slow with operations on 10k or more faces. Acceptable
for now, will make it nicer later.