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bf-blender / Win32 (06/03/21) Tweak/Fullscreen/Patch

Posted: Tue Mar 21, 2006 2:57 pm
by Bellorum
Tweak mode and fullscreen enabled, as per usual. Patched with Davide Vercelli's "Rotating view icon" - it's a userpref now.

Couldn't resist playing around some more with the icons:) You'll notice, once you go into edit-mode.

For some reason, pthreadGC2.dll is now needed to run the program. You can find that file here:
http://sourceware.org/pthreads-win32/

Download build here:
http://www.graphicall.org/builds/builds ... how&id=117

Now go have fun!

Posted: Wed Mar 22, 2006 10:04 am
by jazzroy
as usual, thanks for the build!

going to check it with Ati card

Posted: Wed Mar 22, 2006 12:06 pm
by jazzroy
where is expected to be the fullscreen icon?

i do not see it at the usual old place (on the header)

Posted: Wed Mar 22, 2006 1:59 pm
by Bellorum
jazzroy wrote:where is expected to be the fullscreen icon?

i do not see it at the usual old place (on the header)
The icon isn't there anymore, but you can still click on the spot where it used to be. It's just a little more hidden than before. :)

Posted: Wed Mar 22, 2006 2:09 pm
by CDI3D
where do you copy the dll to Bell? Ive copied it to the root blnder folder, the .blender folder, the windows, windows/System and system32 folders and I get either "dll not found" or "not a valid windows image."

Ive also rebooted the machine after each change of location.

Posted: Wed Mar 22, 2006 2:10 pm
by Bellorum
I just put it in the same folder as blender.exe, and that does it.

Posted: Wed Mar 22, 2006 2:37 pm
by CDI3D
tried that and got the "not a valid windows image".

Posted: Wed Mar 22, 2006 3:04 pm
by christiankrupa
this version doesnt seem to recognise .PSD (photoshop) files, i didnt check for other filetypes, just noticed that most of my textures were missing when I loaded a scene up....

Posted: Thu Mar 23, 2006 3:36 pm
by butelo
yep that's right photoshop images doesn't work

Posted: Thu Mar 23, 2006 3:49 pm
by CDI3D
and the DLL now works?? I guess it needed a night to think about it.

*snort*

Posted: Thu Mar 23, 2006 9:48 pm
by dschnell289
sourceware.org is down...anyone want to send me .dll the file directly? deschnell at gmail.com

edit:
nevermind. Got it bundled in another optimized P4 build from graphicall.

Posted: Fri Mar 24, 2006 8:11 am
by FastEddy
I did not have a look here for plenty of time, but finally I found this build with fullscreen mode, now either available on nVidia-Cards. :-)
I have been waiting for this for months, because the resulting more space on workplace isn't much, but it is there!

Thanks!!! :-)

Posted: Sun Mar 26, 2006 9:57 am
by mfoxdogg
my renders are still whited out. Can you PLEASE Fix it before new features arrive :D

Posted: Wed Mar 29, 2006 11:40 am
by vizzy
mfoxdogg wrote:my renders are still whited out. Can you PLEASE Fix it before new features arrive :D
^ ^ still a known bug,
https://projects.blender.org/tracker/in ... 9&atid=125
https://projects.blender.org/tracker/in ... 9&atid=125

i think patchworkers cant do a lot here.....

yours vizzy/verblendet

Posted: Fri Apr 07, 2006 9:31 am
by Falgor
Would it be possible to get the "10x faster softbody colitions by bjornmose"
that are in this build to your build as well, Bellorum? Those would be really nice, and they ARE faster, much faster . :o

I don't know why they've not put that to the official release of blender (have they?) :o .