New BlenderNation/Lox custom build (24/03/2006)

User-contributed CVS development builds. Please test and give feedback!

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lox_federico
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New BlenderNation/Lox custom build (24/03/2006)

Post by lox_federico » Fri Mar 24, 2006 7:14 pm

The new article on BlenderNation.com brings a bunch of archives containing different versions of a new customized build/release:
  • Win32 build optimized for generic x86 processors
  • Win32 build optimized for AthlonXP/MP/Sempron processors
  • Win32 build optimized for Athlon64/X2/FX processors
  • Tweaked source tarball for any platform
:arrow: For details on the new features, bundled scripts and for downloading read the full article here.
Federico "Lox" Lucignano
--------------------------------------------

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http://www.infosquid.net - InfoSquid: IT abyss

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forcefield
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Why not ZIP

Post by forcefield » Fri Mar 24, 2006 8:19 pm

nice build, but why no ZIP? ZIP is built into XP now and all, why not use it.

CDI3D
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Post by CDI3D » Fri Mar 24, 2006 9:37 pm

Yep, agreed. A regualr zip file would be great.

Ive tried downloading from turbosquid several times now and keep getting a corrupted 7zip file.

Have you considered uploading the files to graphicall (sp!)?

patricks
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Post by patricks » Fri Mar 24, 2006 10:43 pm

Thanks Federico 8)

lox_federico
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Post by lox_federico » Sat Mar 25, 2006 2:35 am

Simply because 7zip is as free as ZIP and offers a higher compression factor (10~25% better compression). And there are different free archivers that support it:

7zip itself
TugZip
ZipGenius

Under Linux too:
the KDE archiving tool supports 7zip as long as you install the p7zip package.

For the corrupted file question, try installing and using a download manager, however I'm going to move those downloads to a dedicated server hosting tomorrow. :wink:
Federico "Lox" Lucignano
--------------------------------------------

Author of:
http://www.infosquid.net - InfoSquid: IT abyss

Contributor on:
http://www.blendernation.com - BlenderNation: fresh Blender news, every day

fobsta
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Post by fobsta » Sun Mar 26, 2006 2:46 pm

I'm lovin' the following feature

'Around Individual Centers: now works for each face when scaling/rotating mutliple faces at once'

I don't think Maya can do this (though I might need correcting)

Koba
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Post by Koba » Sun Mar 26, 2006 3:23 pm

fobsta:

You're right! I was doing some modelling and then I did exactly that - scaled about multiple selected faces around their individual centers - and I did wonder why I hadn't been able to do that before.

Koba

solmax
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Post by solmax » Sun Mar 26, 2006 5:03 pm

fobsta wrote:I'm lovin' the following feature

'Around Individual Centers: now works for each face when scaling/rotating mutliple faces at once'

I don't think Maya can do this (though I might need correcting)
not sure abt. maya either, but max can do it. always missed it in blender, and now it's here - great :)

Caronte
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Location: Valencia-Spain-Europe

Post by Caronte » Sun Mar 26, 2006 7:16 pm

To be really usefull, this feature need to work with islands, instead of faces.
Caronte.
"Some Day, All Will Be Digital"
http://www.nicodigital.com

gendou
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Post by gendou » Mon Mar 27, 2006 3:27 pm

FYI, a really good freeware ZIP equivalent to WinZip on Windows is Ultimate Zip -> http://www.ultimatezip.com

Opens all formats WinZip opens and integrates into the Windows shell. I use it all the time.

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