Hello new compilation with current CVS
Patch :
- Cloth : documentation on mediawiki
- Integration of the console inside Blender main program : documentation on mediawiki
Downloads :
- 7zip (2.2MB)
- zip (3MB)
- missing DLL in official 2.41 in 7zip(82.6KB)
- missing dll in official 2.41 in zip(106.3KB)
There is some scripts new or updated, download:
-script in 7zip (275.0KB)
-script in zip (416.8KB)
BF Windows 2006/04/22 + cloth + no console
Moderators: jesterKing, stiv
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- Joined: Tue Jan 04, 2005 10:25 pm
BF Windows 2006/04/22 + cloth + no console
Last edited by lguillaume on Mon May 01, 2006 10:02 am, edited 1 time in total.
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- Joined: Tue Jan 04, 2005 10:25 pm
I post your bug on the patch tracker : https://projects.blender.org/tracker/in ... 9&atid=127poutsa wrote:Thanks for this Build!
About Console Inside Blender:
If you press the PLAY Button in the Render Panel (F10) to see your Rendered Animation then the Outside Windows Console Opens also!
...... is this normal or Bug??
Thanks to help the author.
cloth parenting
Is there a way to "hang up a cloth", what I mean is I have a rig of batwing bones (meshes) , and I'd like to use cloth (plane, or even envelopping cube) for the wing membrane, and parent a few vertices to the bones or "attach"/"glue" the edges of the cloth to the bones... Is there any way to this yet?
On a sidenote, probably due to the physics (tested on the build of 10th april) the cloth goes berserk sometimes (a subdivided plane falling down on the cube bounces up and away to such an extend that the plane almost gets teared up)... I guess the default settings are to be tweaked a little.
And as soon as the first question is resolved I'll be able to start realmusculation animation... I wonder how a cloth (muscle) reacts to a cloth (skin), and how the computer handles it (overheating).... [edit] In the flag demo I'm seeing an empty doing something, I can't figure out how/what thaugh... [/edit]
On a sidenote, probably due to the physics (tested on the build of 10th april) the cloth goes berserk sometimes (a subdivided plane falling down on the cube bounces up and away to such an extend that the plane almost gets teared up)... I guess the default settings are to be tweaked a little.
And as soon as the first question is resolved I'll be able to start realmusculation animation... I wonder how a cloth (muscle) reacts to a cloth (skin), and how the computer handles it (overheating).... [edit] In the flag demo I'm seeing an empty doing something, I can't figure out how/what thaugh... [/edit]
I can make it fast, good, and cheap, pick any TWO of those.
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