[UPDATE sculpt mode]Windows 20060627

User-contributed CVS development builds. Please test and give feedback!

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lguillaume
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Joined: Tue Jan 04, 2005 10:25 pm

[UPDATE sculpt mode]Windows 20060627

Post by lguillaume » Wed Jun 14, 2006 10:26 am

Hello, now we have access of SoC cvs.

I made a compilation of the Sculpt Mode projects : downloads

To enable Sculpt mode, in header view 3d, you have to change to sculpt mode in the pulldown menu where there are all other mode : edit, object, paint, ...

After go to Edit panel (F9) and you have a new panel.

For multires, you have to create one in Edit mesh panel (F9Key) and to press the button create after multires, a new panel is created called multires with a button Add level, pres it and you have created multiresolution for the mesh.

BUG Corrected :
When you have sculpted on mesh and add a level, the sculpt we make has not keeped, now it's corrected.

Attention : don't doing undo for sculpt, undo works ok, but when sculpting after undo, blender crash.
Last edited by lguillaume on Mon Jul 03, 2006 3:49 pm, edited 4 times in total.

ajuss
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Joined: Mon Nov 29, 2004 7:13 am

Post by ajuss » Wed Jun 14, 2006 11:15 am

Hi,
it gave me this error
Ordinal not found
The ordinal 63 not be located in the dynamic link library zlib.dll

lguillaume
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Joined: Tue Jan 04, 2005 10:25 pm

Post by lguillaume » Wed Jun 14, 2006 11:42 am

ajuss wrote:Hi,
it gave me this error
Ordinal not found
The ordinal 63 not be located in the dynamic link library zlib.dll
Try this DLL

ajuss
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Joined: Mon Nov 29, 2004 7:13 am

Post by ajuss » Wed Jun 14, 2006 1:28 pm

that helped
thank you very much!

pildanovak
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Joined: Fri Oct 25, 2002 9:32 am
Contact:

Post by pildanovak » Wed Jun 14, 2006 1:41 pm

very nice, crashes often, but works nice. Is not very fast, but i think maybe it's the same problem as other people scripting sculpt tools had(redraw of Blender window). It's great to play with sharpcontruct inside of Blender...

env
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Joined: Thu Oct 17, 2002 9:58 pm
Location: Italy
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Post by env » Wed Jun 14, 2006 8:02 pm

Works nicely for me, it's quite fast and stable. Thanks for the build.

kakapo
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Joined: Sat Sep 04, 2004 2:32 pm

Post by kakapo » Wed Jun 14, 2006 9:40 pm

wow, very cool already! :)

i hope there will also be tablet pressure sensitivity support? and i am looking forward to the multi resolution feature.

infinder
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Joined: Thu Feb 13, 2003 8:58 am
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Post by infinder » Fri Jun 16, 2006 9:19 am

Hey, lguillaume!

>>Hello, now we have access of SoC cvs.
>>I made a compilation of the Sculpt Mode projects

How did you compiled sculpt mode from soc cvs?
Is it posiple with cygwin?
What kind of commands should i give to download what is necessary for compiling soc cvs? :idea: :?:

Stamatis

lguillaume
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Joined: Tue Jan 04, 2005 10:25 pm

Post by lguillaume » Fri Jun 16, 2006 11:20 am

infinder wrote:Hey, lguillaume!

>>Hello, now we have access of SoC cvs.
>>I made a compilation of the Sculpt Mode projects

How did you compiled sculpt mode from soc cvs?
Is it posiple with cygwin?
What kind of commands should i give to download what is necessary for compiling soc cvs? :idea: :?:

Stamatis
Hi to download cvs I use http://www.tortoisecvs.org/
After you have this program and reboot your computer, create a directory, click with rigth button on it, normally you have an entry called CVS Checkout... click on it.

A dialog box opens, on CVSROOT: past :pserver:anonymous@cvs.blender.org:/cvsroot/soc-2006
On module past : soc-blender
After go to Revision tab on top where there is Branch or tag click on Choose branch or tag and type nicholasbishop where there is HEAD

Normally the CVS downloads, after this, you just have to right click on the directory where the cvs is in (the directory have a green icon) and do CVS Update.

For Cygwin I don't know if you can compile this project on it, I use Scons + MSVC

tischbein3
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Joined: Sat Jun 17, 2006 2:36 pm

Post by tischbein3 » Sat Jun 17, 2006 2:42 pm

wow, this was fast.....

I'm maybe wrong, but it seems the smooth brush does have problems on
uv sphere pole points (points connected to more than 4 polys ?)

already a really nice tool.

Kaptain Kubrick
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Joined: Thu Oct 20, 2005 2:40 am

Post by Kaptain Kubrick » Sun Jun 18, 2006 1:56 am

Would anyone be able to post a screen shot?

tischbein3
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Joined: Sat Jun 17, 2006 2:36 pm

Post by tischbein3 » Sun Jun 18, 2006 7:56 am

ok, command back, seems a general problem with smoothing brush and polys (non subpatched objects).

Justa few questions:
Will you also add the grab brush ?
Is there a plan to integrate it into blenders edit panel after things go well ?

again thank you!

ZanQdo
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Joined: Sun Apr 11, 2004 4:57 am

Post by ZanQdo » Mon Jun 26, 2006 3:13 am

Please update! multiresolution is ready for testing now :shock:
:-) Hosting for your test builds:
GraphicAll.org

pildanovak
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Joined: Fri Oct 25, 2002 9:32 am
Contact:

Post by pildanovak » Mon Jun 26, 2006 1:56 pm

works nice here, crashes often, but reeeaaalllyyy nice zbrush

infinder
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Joined: Thu Feb 13, 2003 8:58 am
Contact:

Post by infinder » Tue Jun 27, 2006 11:46 am

works nice here, crashes often, but reeeaaalllyyy nice zbrush
pildanovak or anybody else, could you please explain about the use and usage of this multiresolution thing in sculpting procedure?

Stamatis

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