[UPDATE sculpt mode]Windows 20060627
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Multires Levels Error
If you save the blend file, and reopen it, the level in the multires panel is incorrect. Change the level, and blender crashes.
Great to see such speedy progress.
Awesome work guys
Great to see such speedy progress.
Awesome work guys

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Re: Multires Levels Error
Hi, thanks for the report, I send the bug to the author.CG_Tiger wrote:If you save the blend file, and reopen it, the level in the multires panel is incorrect. Change the level, and blender crashes.
Great to see such speedy progress.
Awesome work guys
awesome! the multi resolution feature looks promising already. great project! 
some observations:
- with one of my character models it always crashes
- with more than 100.000 faces it starts to get too slow on my pc (will it be possible to improve the performance within blender (i read on the wiki that blender somehow limits performance)? it already is very useful like it is now but if it were useable with 1 million faces it really could become competition for zbrush.)
after the project is finished it also would be very cool if someone implemented tanget space normal map baking from hires to lowres objects.

some observations:
- with one of my character models it always crashes
- with more than 100.000 faces it starts to get too slow on my pc (will it be possible to improve the performance within blender (i read on the wiki that blender somehow limits performance)? it already is very useful like it is now but if it were useable with 1 million faces it really could become competition for zbrush.)
after the project is finished it also would be very cool if someone implemented tanget space normal map baking from hires to lowres objects.
It is surely because your model has "UVs mapping", i think that the sculpt mode do not take care "UVs mapping" at this state of developmentkakapo wrote:awesome! the multi resolution feature looks promising already. great project!
some observations:
- with one of my character models it always crashes
- with more than 100.000 faces it starts to get too slow on my pc (will it be possible to improve the performance within blender (i read on the wiki that blender somehow limits performance)? it already is very useful like it is now but if it were useable with 1 million faces it really could become competition for zbrush.)
after the project is finished it also would be very cool if someone implemented tanget space normal map baking from hires to lowres objects.

I have the same problem, so try to delete your UVs by pushing the buttom "Delete Texface" in F9 panel and blender will surely stop crashing.
++
_ph_
crash & normal mapping
Thanks so much _Ph_ your post was a big help. I'm already using this on a realtime 3d project and I was having the same crash.
And I TOTALLY agree with kakapo about having normal map creation added to blender (along with displacement map creation of course now that we're getting a displacement modifier). It can't be too incredibly difficult because there's a ton of little programs out there that already do it, but the convenience of having it in Blender would be invaluable!
And I TOTALLY agree with kakapo about having normal map creation added to blender (along with displacement map creation of course now that we're getting a displacement modifier). It can't be too incredibly difficult because there's a ton of little programs out there that already do it, but the convenience of having it in Blender would be invaluable!