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[UPDATE sculpt mode]Windows 20060627

Posted: Wed Jun 14, 2006 10:26 am
by lguillaume
Hello, now we have access of SoC cvs.

I made a compilation of the Sculpt Mode projects : downloads

To enable Sculpt mode, in header view 3d, you have to change to sculpt mode in the pulldown menu where there are all other mode : edit, object, paint, ...

After go to Edit panel (F9) and you have a new panel.

For multires, you have to create one in Edit mesh panel (F9Key) and to press the button create after multires, a new panel is created called multires with a button Add level, pres it and you have created multiresolution for the mesh.

BUG Corrected :
When you have sculpted on mesh and add a level, the sculpt we make has not keeped, now it's corrected.

Attention : don't doing undo for sculpt, undo works ok, but when sculpting after undo, blender crash.

Posted: Wed Jun 14, 2006 11:15 am
by ajuss
Hi,
it gave me this error
Ordinal not found
The ordinal 63 not be located in the dynamic link library zlib.dll

Posted: Wed Jun 14, 2006 11:42 am
by lguillaume
ajuss wrote:Hi,
it gave me this error
Ordinal not found
The ordinal 63 not be located in the dynamic link library zlib.dll
Try this DLL

Posted: Wed Jun 14, 2006 1:28 pm
by ajuss
that helped
thank you very much!

Posted: Wed Jun 14, 2006 1:41 pm
by pildanovak
very nice, crashes often, but works nice. Is not very fast, but i think maybe it's the same problem as other people scripting sculpt tools had(redraw of Blender window). It's great to play with sharpcontruct inside of Blender...

Posted: Wed Jun 14, 2006 8:02 pm
by env
Works nicely for me, it's quite fast and stable. Thanks for the build.

Posted: Wed Jun 14, 2006 9:40 pm
by kakapo
wow, very cool already! :)

i hope there will also be tablet pressure sensitivity support? and i am looking forward to the multi resolution feature.

Posted: Fri Jun 16, 2006 9:19 am
by infinder
Hey, lguillaume!

>>Hello, now we have access of SoC cvs.
>>I made a compilation of the Sculpt Mode projects

How did you compiled sculpt mode from soc cvs?
Is it posiple with cygwin?
What kind of commands should i give to download what is necessary for compiling soc cvs? :idea: :?:

Stamatis

Posted: Fri Jun 16, 2006 11:20 am
by lguillaume
infinder wrote:Hey, lguillaume!

>>Hello, now we have access of SoC cvs.
>>I made a compilation of the Sculpt Mode projects

How did you compiled sculpt mode from soc cvs?
Is it posiple with cygwin?
What kind of commands should i give to download what is necessary for compiling soc cvs? :idea: :?:

Stamatis
Hi to download cvs I use http://www.tortoisecvs.org/
After you have this program and reboot your computer, create a directory, click with rigth button on it, normally you have an entry called CVS Checkout... click on it.

A dialog box opens, on CVSROOT: past :pserver:anonymous@cvs.blender.org:/cvsroot/soc-2006
On module past : soc-blender
After go to Revision tab on top where there is Branch or tag click on Choose branch or tag and type nicholasbishop where there is HEAD

Normally the CVS downloads, after this, you just have to right click on the directory where the cvs is in (the directory have a green icon) and do CVS Update.

For Cygwin I don't know if you can compile this project on it, I use Scons + MSVC

Posted: Sat Jun 17, 2006 2:42 pm
by tischbein3
wow, this was fast.....

I'm maybe wrong, but it seems the smooth brush does have problems on
uv sphere pole points (points connected to more than 4 polys ?)

already a really nice tool.

Posted: Sun Jun 18, 2006 1:56 am
by Kaptain Kubrick
Would anyone be able to post a screen shot?

Posted: Sun Jun 18, 2006 7:56 am
by tischbein3
ok, command back, seems a general problem with smoothing brush and polys (non subpatched objects).

Justa few questions:
Will you also add the grab brush ?
Is there a plan to integrate it into blenders edit panel after things go well ?

again thank you!

Posted: Mon Jun 26, 2006 3:13 am
by ZanQdo
Please update! multiresolution is ready for testing now :shock:

Posted: Mon Jun 26, 2006 1:56 pm
by pildanovak
works nice here, crashes often, but reeeaaalllyyy nice zbrush

Posted: Tue Jun 27, 2006 11:46 am
by infinder
works nice here, crashes often, but reeeaaalllyyy nice zbrush
pildanovak or anybody else, could you please explain about the use and usage of this multiresolution thing in sculpting procedure?

Stamatis