Windows SSE2 RC2

User-contributed CVS development builds. Please test and give feedback!

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mchs3d
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Joined: Thu Feb 03, 2005 6:05 am
Location: Loveland, CO

Windows SSE2 RC2

Post by mchs3d » Tue Jun 20, 2006 3:21 am

This is an unnofficial SSE2 optimized build for the 2.42 Release Candidate 1. If you've never used one of my builds before, please note that your CPU must support SSE2 to run this build.


--- DOWNLOAD---

P.S. - Please post your render times with this build on this topic at BlenderNation.

franzrogar
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Joined: Fri Dec 03, 2004 11:02 pm

Post by franzrogar » Tue Jun 20, 2006 11:36 am

Oh man! Thank you very much again!

Great work as always! :D

ysvry
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Joined: Thu Aug 05, 2004 4:28 pm

Post by ysvry » Wed Jun 21, 2006 8:13 pm

thx from me as well.

MagicMyshu
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Joined: Thu Jun 22, 2006 11:34 pm

Post by MagicMyshu » Thu Jun 22, 2006 11:39 pm

AMD dual core Opteron 165 @ 1.98 Ghz
2 Gigs RAM
XFX NVidia 7600 GT overclocked
Windows XP Home

Rendering the grass test http://www.blendernation.com/2006/06/18 ... der-times/

On Standard Blender v 2.41:
2:08 w/o threads
1:58 with threads

On 2.42 RC1 CVS optimized for SSE2
about 46 seconds with threads

The CVS literally cut my times in HALF or better!!

This is awesome thanks a lot. I wonder what SSE3 or 3dNow! would do ...?
I also have a question as a clueless person on this subject, but with Windows XP, does the renderer have the capability to take advantage of 64-bit processing? Does 64-bit mean faster?

once again nice job I really like this build.

mchs3d
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Joined: Thu Feb 03, 2005 6:05 am
Location: Loveland, CO

Post by mchs3d » Fri Jun 23, 2006 2:09 am

Thank you for enjoyin my builds. Yes, I can build a 64-bit version, and for Windows XP Pro 64-bit it will run faster than a normal 32-bit version. However, XP Home is not 64-bit, so a 64-bit build will not run on it. Also, Visual C compiler does not currently have support for SSE3 or better. At least, I don't think it does. :wink:

MagicMyshu
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Joined: Thu Jun 22, 2006 11:34 pm

Post by MagicMyshu » Sun Jun 25, 2006 11:01 pm

Oh no problem! Your awesome build has helped another guy out

http://blenderartists.org/forum/showthr ... 557&page=5 :)

mchs3d
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Joined: Thu Feb 03, 2005 6:05 am
Location: Loveland, CO

Post by mchs3d » Mon Jun 26, 2006 12:19 am

Thank you, once again. Please note that on the day 2.42 is officially released, I will build SSE1 & 2 optimized builds of the 2.42 source. These builds will also include an official installer. Thus, these builds will be no different than the official builds, except for much more optimization.

MagicMyshu
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Joined: Thu Jun 22, 2006 11:34 pm

Post by MagicMyshu » Wed Jul 19, 2006 5:24 am

Will the camera fly mode still be the same as this optimized version? I love that shat - using the mousewheel to fly rather than whatever the other button was as a throttle.

m25
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Re: Windows SSE2 RC2

Post by m25 » Sat Jul 22, 2006 12:09 pm

Great; all the benefits of 2.42 with SSE2 optimizations.

Render times of a scene with simple raytracing on Athlon64 3000+:
2.42 ->1:01.23
2.42 SSE2 ->0:40.47
2.41 x64, SSE3 ->0:36.79

P.S:I have noticed that on dual core processors, 3DS max almost cuts times in half with multithreading enabled while it doesen't go lower than 30-40% with Blender, how is it possible?

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