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[Update Sculptmode Windows] 20060708

Posted: Mon Jul 03, 2006 3:48 pm
by lguillaume
Hello Nicholas Bishop update his project:
Made the Catmull-Clark code much more flexible.
Added a new option for multires that controls what level the edges should be drawn from.


Most important Part : Downloads:

compressed with 7zip (3.4MB)
compressed with zip (4.5MB)

Happy sculpting ;-)

Posted: Tue Jul 04, 2006 2:50 am
by 2d23d
WICKED !! Have to test more... but for now: WICKED !!!!!

Posted: Tue Jul 04, 2006 2:10 pm
by grzybu
Are this patches available for download? I want to build this on my linux box but I don't see this in CVS.

Posted: Tue Jul 04, 2006 2:13 pm
by kidb
grzybu wrote:Are this patches available for download? I want to build this on my linux box but I don't see this in CVS.
Instructions:

http://www.blender.org/forum/viewtopic.php?t=9033

Posted: Tue Jul 04, 2006 2:37 pm
by lguillaume
grzybu wrote:Are this patches available for download? I want to build this on my linux box but I don't see this in CVS.
it's on special CVS but you can try my build with wine, works fine.

Cvs : :pserver:anonymous@cvs.blender.org:/cvsroot/soc-2006
repositry : soc-blender
With the branch nicholasbishop

Don't know how using cvs program with this, I use TortoiseCVS on windows

Hiding parts of the mesh

Posted: Wed Jul 05, 2006 5:49 pm
by CG_Tiger
This might be a general question, but how do you hide part of the mesh in object/sculpt mode.

I've tried Alt-B, but it is still slow, with a high density mesh.

Or, is this a feature that is on the list for later development?


I'll do some more tests with the sculpt build.
Thanks for all your hard work. Looking forward to the next release.

First model using the scultp build
http://blenderartists.org/forum/showthr ... 249&page=2

Posted: Wed Jul 05, 2006 9:03 pm
by Caronte
Very good so far ;)
This tool needs a displacementmap exporter

Posted: Wed Jul 05, 2006 11:33 pm
by mataii
Caronte wrote:Very good so far ;)
This tool needs a displacementmap exporter
And in a near future, maybe normal map exporter :oops:

Very very good, I've to say again.. I really like that tool :D !!

Multires uneditable

Posted: Thu Jul 06, 2006 9:55 am
by CG_Tiger
Playing with the multires, and found that you can't add any more edge loops in the any of the levels.

Ctrl+R and add a loop, then change layers, and the loop disappears.
Probably the same for knife, haven't tried that tool on the multires mesh yet.

I think Zbrush allows you to modify ONLY the lowest level, and the changed propagates to the other levels.

Awesome work guys. :D

Re: Multires uneditable

Posted: Thu Jul 06, 2006 10:11 am
by lguillaume
CG_Tiger wrote:Playing with the multires, and found that you can't add any more edge loops in the any of the levels.

Ctrl+R and add a loop, then change layers, and the loop disappears.
Probably the same for knife, haven't tried that tool on the multires mesh yet.

I think Zbrush allows you to modify ONLY the lowest level, and the changed propagates to the other levels.

Awesome work guys. :D
You can't use tools that add vertice when using Multires, perhaps later ubt for moment, you can only move vertices in Edit Mode.

Posted: Mon Jul 10, 2006 3:38 pm
by pildanovak
this newest build doesn't almost crash when using normal tools and not changing topology :)
- just a quick 30 min try:
works really nice!
Image

Posted: Mon Jul 10, 2006 3:54 pm
by lguillaume
pildanovak wrote:this newest build doesn't almost crash when using normal tools and not changing topology :)
- just a quick 30 min try:
works really nice!
Image
Just a think, now I put all my compilation at blendernation : http://blenderartists.org/forum/showthread.php?t=71671

There is Mac, linux and windows compilation