Hi,
very nice Release - offers really somewhat better performance.
1 question:
Whats actually the advantage(s?) of "ActivePython" and this
"Stackless"-thing?
Furthermore I think I found a (nasty) bug:
When you try to do a Circle- or Boxselect while "Limit selection
to visible" is active Blender crashes immediately.
Without this option it works fine (so does it in the official Build).
I would like to emphasize that Blender isn't ready for 64 bits usage yet. Please only use 64 bits versions for testing purposes and at own risk. Files saved with 64 bits versions now have the risk that these will crash Blender later on, something we won't be able to fix.
Whether or not the speedup is related to 64 bits or to use of optimize flags I don't know...
For more details about the work to be done to make Blender 64 bits ready, please check on the official developers mailing list. Info is on the 'get involved' section of blender.org.
Of course everyone is invited to help with it.
My blender crashes when I do rendering with YafRay...
The thing I try to render is one ball you can see through, and the letters S W E O in 3d shape. (The ball was taken from a example model that was supplied with older version of Blender that I found on the blender homepage)
The letters I created myself with a 2D image laying in the background and then using that as a blueprint for making it to 3D. The letter are subsmurfed with Catmull-clark at editor level 2, and rendering level 5. So it's alot of vertices and faces and stuff.
I've been using Blender for about 2 weeks now and I don't know very much but I try more and more along the way. Other rendering works, like with the internal renderer and YafRay renderer, and I've tried to render other models aswell and they work.
But I don't know if I have too many vertices and things cause with Catmull-clark level of 5 it get's alot.. but I would need atleast level 5 to get the smoothness I want.
Well anyways this is not maybe the right sub-forum for all that but im just trying to explain how I did this and why it crashes =)
I have emailed you lots of info adkiller, if you need anything more and the .blend file I would be happy to submit that too.
If you need a full installation of Python, it is strongly recommended that you use the following Python distribution with Blender x64 as they are fully compatible with each other.
I confirmed I have support for both SSE3 and SSE2, so I downloaded the SSE3 version of Bleder, YafRay, Stackless Python. And I think ActivePython is SSE3 too but atleast it said it was compatible with the x64 version of Blender.
But maybe they all are compiled differently?
I use this on Windows XP Professional x64 Edition, so I don't have a compiler or anything installed.
The strange thing, is that it saved a picture of the rendering in my rendered_pictures folder I created, but blender crashes without displaying this targa image...
Don't know which of your versions I am using now (the first or the second) because I'm in the heat of a walkthrough to put togeather tomorrow 9AM but in 1 hour I got 3-4 crashes when I press <TAB> to enter edit mode and even yesterday I encountered this problem with a different file.
Blender v2.42a for Windows x64 *SSE3* (R5)
is dead.
I downloaded and installed x64 SSE2
But i'm missing most of my AVI Codecs in x64 Build.
Only "Intel IYVU Codec", "Microsoft Video 1" and "uncompressed" is available.