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[WIP] Blender to KerkyThea : Win32 (2008/05/21)
Posted: Mon Aug 07, 2006 1:15 pm
http://cobalt3d.free.fr/images_3dblende ... hea_en.htm
This is a non-offcial branch of the original Blender 2.47 . Its aim is to export XML files to use Kerkythea as an external renderer .
Caution : the new version needs a lot of dlls to work with ffmpeg.
Posted: Mon Aug 07, 2006 2:44 pm
The "KT GI" panel is empty, it's a wip or can be activated doing something?
Posted: Mon Aug 07, 2006 3:34 pm
in fact just a wip . Data in GI panel will be available soon .
Posted: Mon Aug 07, 2006 10:57 pm
Thanks for this Updated ....Blender- Kerkythea Windows Build!
spot light fall off updated (2006/08/09)
Posted: Wed Aug 09, 2006 6:13 pm
spot light fall off updated :
http://cobalt3d.free.fr/images_3dblende ... _spotlight
(Compiled with the a current CVS update too )
Posted: Mon Aug 14, 2006 8:58 pm
- * Compilation made with the today (2006/08/14) CVS .
* Short update : cleaner lamp panel in lights graphic user interface .
* Documentation page upgraded too .
- o how use Blender's method to avoid to export artifact without recalculate all the normal vectors .
o detailed screenshoot of the lamp GUI .
Posted: Mon Aug 28, 2006 2:58 am
Posted: Tue Sep 05, 2006 7:38 pm
Re: updated again .
Posted: Wed Sep 06, 2006 3:24 am
Re: updated again and again ...
Posted: Wed Sep 06, 2006 12:35 pm
Posted: Sun Oct 01, 2006 2:09 pm
Posted: Wed Nov 01, 2006 2:53 pm
Management of a GUI for the GI is a bit complicated .
Already added :
Posted: Sun Nov 05, 2006 5:21 pm
Posted: Mon Nov 06, 2006 2:10 am
You really did a good job.I like Kerkythea renderer.
thanks a lot,look forward to the result of your work.
Posted: Sat Dec 23, 2006 8:54 pm
updated with the current CVS .