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[WIP] blender + hair strand depth

Posted: Sat Aug 19, 2006 10:39 am
by jms
Normal hair strand :
Image

With depth effect :
Image

Managed by material :
Image

http://www.zoo-logique.org/3D.Blender/i ... p3?zoo=com

Posted: Sat Aug 19, 2006 3:57 pm
by env
Jms, this looks awesome!

Posted: Sat Aug 19, 2006 5:04 pm
by Koba
This is the first *new* feature in this forum for a while now - and it looks great!

I'm hoping that at large distances the strands don't all lock to 1 pixel width. Testing now.

Koba

Posted: Sat Aug 19, 2006 7:21 pm
by patricks
Thanks JMS :D

Is this feature also going to be in your Blender2KT build :?: or is it impossible to do this with KT ( KT supports depth tracing but i think as a separate render pass )

Greetings Patrick

Posted: Sat Aug 19, 2006 7:59 pm
by jms
patricks wrote: Is this feature also going to be in your Blender2KT build :?: or is it impossible to do this with KT
If it is enough reliable to be included in Blender's CVS, it will be also in the blender2kt as this last one is just the current Blender with fast export and a GUI fitted to Kerkythea .
patricks wrote: ( KT supports depth tracing but i think as a separate render pass )
In fact, the mesh created to display the strand is calculated to have always a fixed number of pixels as far as the vertex can be ...

Posted: Sun Aug 20, 2006 4:22 am
by aligorith
Looking good jms. A valuable addition to blender if it gets included.

Aligorith

patch address

Posted: Sun Aug 20, 2006 1:20 pm
by jms
If linux users want to give a try :
http://projects.blender.org/tracker/?fu ... group_id=9

Posted: Mon Aug 21, 2006 2:44 pm
by jms
The last improvement to be sure that the more far and visible strand has a width of at least one pixel : win32blend_stranddepth3.zip