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Apricot: Contribute with your Own stuff!
Posted: Thu Jul 17, 2008 3:39 pm
Hey apricoters around the world!
We got some people asking about how/where to contact the team for helping with contributing models/animations/textures.
There is already a blogpost about how to animate Frank character in our Blog:
Now I would like to open this thread for you to ask us and show what you have to help this project get bigger and bigger.
A nice example is the case of jhoolmans
, who made thisnice turtle
for us and rigged it, now it would be nice if someone can texture it, make animations? walkcycles, runcycles (yes for a turtle! : ) and all kind of stuff, I think is a nice example of how open source works. You would be helping making this game more yours!.
Please remember that all content you publish must be under Creative Commons, that means that you give the right to people to use it, and share it, always mentioning the real original author (you).
What can you contribute with? anything. From new characters to new animations for the characters we already have. How can you get them? via SVN!, click here
for more info.
There is an open ftp space on blender.org. It works like this:
ftp to: download.blender.org
password: your email address
When logged in, go to the directory ‘incoming’. What you put there is visible here:
This upload space deletes all old files after a couple of weeks, so don’t use it for permanent storage.
Just drop a comment, we will be checking this out.
Posted: Fri Jul 18, 2008 4:48 pm
Hey there! I am submitting my turtle model.
Things to be done:
(maybe rigging tweaks)
Download Original: http://www.jeroenhoolmans.nl/downloads/turtle.blend
Download the updated turtle with normalmap and color (by DanZMan)
Contributing Music and SFX
Posted: Mon Jul 21, 2008 12:18 am
I just found this really cool project and have been an on/off blender nut for many many years.
Although I own Lightwave 9, Carrara 6 Pro, Vue 6 Inifinite, tons of modellers and texture programs and just about every game engine commercially available, I seem to come back to Blender!
I am a professional composer and operate an audio/video production house - state-of-the-art.
I would like to contribute music scoring to this project if at all possible.
How does one become part of the team?
You can go to www.world-class-multimedia.com
and go to the custom scoring section to hear many examples of my work.
I look forward to your reply.
Posted: Mon Jul 21, 2008 1:29 am
hey folks! I'm currently messing with animations for the turtle provided by jhoolmans. I've never really animated anything before, so they are probably not top quality, but the heck with it
@jhoolmans: I noticed the texture is missing, is that intentional, or would you provide that one, too?
How do I post?
Posted: Tue Jul 22, 2008 6:46 am
I downloaded the turtle, modified the texture, and added a normal map, but I can't figure out to post it. Can someone help me?
Great turtle and animations!! Will look good in game!
Posted: Tue Jul 22, 2008 1:05 pm
I've updated the .blend so it has the texture packed. But you already know that since i told you on the blog
@DanZMan: As I said on the blog (I don't know which post you will see sooner
) you could mail it to me and I will update this post. my email is email@example.com
. It's great to finally see the turtle with normalmap
do you want to share how you did that? drew it yourself or generated?
I think I will make another character
Posted: Tue Jul 22, 2008 2:58 pm
I could not resist making the warthog as well.. I recorded while making it
I will make it a timelapse and upload it.
**few moments later**
hmm.. can't seem to edit the file and it's quite big to upload
should not have compressed with Techsmith =(
Next: Unwrapping and rigging
Posted: Tue Jul 22, 2008 10:46 pm
I have updated my post above with the modified texture and normal map for the turtle.
New Warthog Model!
Posted: Tue Jul 29, 2008 12:14 pm
And now I've uploaded the Warthog model
If you guys still want to edit something about it, just do it and mail it to me + tell me what you changed
for texturing, I did quick painting with Blender so no .xcf file is available.
this was copied from the blog
Posted: Wed Jul 30, 2008 6:31 am
He is coming! Momo!!
He is a funny chick monkey! I was planning he stay on the trees or high places to throw things on frankie! (almost the same like frankie do!
- Model (lowpoly)
- Rig (simple like ramiro. I like ramiro's rig! It is good to animate.)
- Shapes key (6 simple shape: 2 Eyebrow UPnDOWN, 2 Eyelid Up and Down, 2 mouth: smile and "ooh ooh" ... lol
- Finish the texture - I mean, I just did a simple texture really fast to start animating him.
- To animate - that will be fun !!! I have some "idleas" in mind!!
.Shaking like a crazy monkey
.Eating lice from other momo
.Waving for frankie and calling him and when he gets close they start to throw things!! (will be a surprise if no one read this!! )
. throwing, dying, jumping, hanging... there is a lot options...
so, that is it ... I need to go to sleep now!! See you later!!
Posted: Thu Jul 31, 2008 6:51 am
Hello, my name is Justin, and I'm new to blender, but I'm an avid concept artist, and I could design a few characters, but I'd need a "starting position, or a basic outline of the kind of character you want. Like a ferocious rabbit, who would like to kill you
, but you'd never know it. Or something along those lines, so, if you know of something you'd like, please tell me, I'd love to see something I designed in a game
. Oh, if you want it, my email is firstname.lastname@example.org
Posted: Tue Aug 05, 2008 10:53 am
Hi, I am a sound designer with several years of experience in film and TV audio post-production. I would be glad to offer my experience in creating custom sound effects for the game. For this project I would like to set myself up for challenge and do all sound design using ONLY open source software (pure data / ardour / audacity / ...). Please let me know if you have room for someone like me.
Excerpts from my showreel are available at:
I’ll help too…
Posted: Mon Aug 18, 2008 2:00 am
I’m an award-winning graphic designer/art director with a lot of years of all types of 3D work under my belt. Although I’m fairly a n00b to Blender itself, I will be glad to create/contribute/remap/rig UV texture maps and any other bitmappy-type stuff you guys might need, I just love Blender and the community.
Posted: Thu Aug 21, 2008 11:33 pm
I'm new to blender, too.
My guess is that you can't wait for being asked to do this or that.
There had been initial calls for animations, but you are free to offer assets like jhoolmans or mangojambo did or do.
It is sorta sad that you didn't get any response to your monkey.
I like it and I like it not.
It is actually a very good and lively model, but the sharp edges of the rendered shadow spoils it a bit.
I love its hands!
All in all, I think its forehead and its lips could use some more polygons to make the angry look and 'ooh ooh' less blocky.
What I don't like is, that it is 'happily mean'! (This is what I don't like of Frankie, too, by the way. I think, in the game, Frankie should be mean because he is unhappy, maybe because he is in the wrong land with the wrong animals and he feels homesick... things like that...)
It is said that we human beeings have one happy and one unhappy side in our face. I would give Momo an unhappy side, too; just a slightly lower eye lid. An expression of a 'broken' character, an expression which let the audience expect a history behind the character.
Just my two cents!
Posted: Fri Aug 22, 2008 5:18 pm
An animation I did using some of the ' Yo Frankie! ' cast.
If there are any errors in my notes / credits, please tell me here.