Project:Wrectifed

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BluePrintRandom
Posts: 10
Joined: Tue Jan 15, 2013 7:37 pm
Location: United States

Project:Wrectifed

Post by BluePrintRandom » Mon Jun 10, 2013 3:32 pm

Open Source BGE Project

Project:Wrectified

Goals: teach science and physics, with lasers robots and explosions.

Perks:

1. Ad revenue system for contributing to BGE development

2. "Torque Dolls" - http://www.youtube.com/watch?v=LZ7iI9GhbcA
Using Rigid bodies to make a skeleton, linked with 6d0f joints, driven with a logic based sequencer, balenced with torque, and leaned by the mouse.

3."in game assembled 3d logic nodes" - http://www.youtube.com/watch?v=bqN3Z1xpzsE
In game ray based logic nodes, that can "snap" together......
Possiblities are endless....


:idea: :idea: :idea:

BluePrintRandom
Posts: 10
Joined: Tue Jan 15, 2013 7:37 pm
Location: United States

Update

Post by BluePrintRandom » Tue Jul 23, 2013 7:29 pm

ok, 3d logic = working

Torque Doll = working ok on high end pc's

Action rig = working great

Need -> Snap code upgrades, help with parenting in the BGE vs BGUI

Project has 5 members so far,

Story, maps, items, enemies, vehicles need concept drawings,

http://blenderartists.org/forum/showthr ... ost2429488

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