Open art - Open engine: The Electric Adventures of Watt

Discussions and feedback around the Open Projects such as Orange (Elephants Dream), Peach (Big Buck Bunny), Apricot (Yo Frankie!)...

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gabrielbishop
Posts: 3
Joined: Mon Dec 10, 2012 11:55 pm
Location: United States

Open art - Open engine: The Electric Adventures of Watt

Post by gabrielbishop » Mon Jul 15, 2013 12:38 pm

Hey blenderbuddies,

My name is gabriel and I have been lurking about on Blender for some time now. I used to use Zbrush for modeling but when faced with the ridiculous cost of license I decided to give blender a chance.

Let me just say that I LOVE THIS COMMUNITY!

Why am I posting? Well, I am currently the lead designer on a new gaming project that will use Blender for asset generation and eventually community modding.

Our game will be entirely open license. Meaning all the art as well as the underlying engine, uder Creative Commons and GNU public resepctively. You can find out more about that on our blog at http://www.calledshot.org


http://d2oadd98wnjs7n.cloudfront.net/me ... 1373400410

Here is one of our models (built in blender)

http://d2oadd98wnjs7n.cloudfront.net/me ... 1373884482

gabrielbishop
Posts: 3
Joined: Mon Dec 10, 2012 11:55 pm
Location: United States

Post by gabrielbishop » Mon Jul 15, 2013 12:39 pm

Hmm images not displaying... anyone have a fix?

Tehrasha
Posts: 1264
Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa

Post by Tehrasha » Mon Jul 15, 2013 7:40 pm

Image links not ending in (jpg,png,gif) or containing strange special characters (?,#,!, etc..) are not parsed by the forum as valid images.

I removed the IMG tags and let them stay as links to the images.

gabrielbishop
Posts: 3
Joined: Mon Dec 10, 2012 11:55 pm
Location: United States

Post by gabrielbishop » Mon Jul 15, 2013 11:26 pm

Super thanks! I will post some of the WIPs next chance I get.

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