I'm creating 3d viewer for openstreetmap data. I would like to export result of my program into blender. I was thinking about using collada files for data exchange. But in my program I'm using opengl with multi-layer-textures. So for example windows are created using texture over layer on wall. I have problem with creating working collada file with multi-layres-texture. So I tried to create simple model in blender, export it and import to see how it is done. But it seams that blender can't export/import that model correctly. It is possible to import into blender collada files with multi-layer-textures? Do you have any working example how it can be done? If not what is the easiest way or data format to import models from my program into blender?
An open space where people who use Blender in an academic environment can share progress and the typical problems and needs of academic environments.
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