Logic nodes as AI

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Logic nodes as AI

Post by BluePrintRandom » Mon Jun 10, 2013 4:26 pm

Proposal: True AI from Blender Logic

Requirements: C++ / C coder

Use randomness seeds to populate a 2d or 3d node structure,
define goals, like touch object with property "Water",

when a behavior fulfills a goal, save its randomness seed,

The items used to populate the nodes are like "memories"
but are logic node configurations, some with variables that are set when the node is initiated, randomly or based on a link....

"Small Node AI"
3d logic -

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