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3d animation using x,y,z coordinates in a file

Posted: Thu Aug 15, 2013 7:38 am
by dmiron
Hi all

I am new to Blender.

I have a file of 3d - x,y,z coordinates. There are 40000 coordinates. The coordinates were sampled at a frequency of 1000HZ giving a total of 40 seconds in movement. The coordinates are of knee movement.

Is it possible in Blender to use these coordinates to construct a 3d animation of a persons knee movement? Even a ball trajectory using these coordinates would be fantastic.

If so - any pointers on exiting source code or tutorials to help me along?

Thank you in advance