How can i SpeedUP Blender under Windows XP ?

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JSCAM
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Joined: Wed Feb 20, 2008 6:06 pm

How can i SpeedUP Blender under Windows XP ?

Post by JSCAM » Wed Aug 27, 2008 8:02 pm

My System have 8 of Intel XEON = 32 a 2,33 MHZ and Nvidia Quadro FX 4600 but renderin is really slow.
I´s Better change the System from XP to Linux or not ?

THX for Help

m.ardito
Posts: 2
Joined: Wed Oct 16, 2002 12:30 pm

Re: How can i SpeedUP Blender under Windows XP ?

Post by m.ardito » Thu Aug 28, 2008 9:37 am

JSCAM wrote:Better change the System from XP to Linux or not ?

THX for Help
try Maya, it should go better.

m.ardito
Posts: 2
Joined: Wed Oct 16, 2002 12:30 pm

Re: How can i SpeedUP Blender under Windows XP ?

Post by m.ardito » Thu Aug 28, 2008 9:44 am

m.ardito wrote:
JSCAM wrote:Better change the System from XP to Linux or not ?

THX for Help
try Maya, it should go better.
Seriously, nobody can help you with those info about your (supposed real) problem...

if you are, eg, trying fluid sim animations at high resolution (both for the sim and for the render), with ao, sss, complex node materials and compositing, it's easy slow.

if you have rendering speed needs, try a renderfarm supporting blender, just like BBB and ED teams did.

and yes, i think linux also would speed definitely anything up. of course.
:I

LetterRip
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Joined: Thu Mar 25, 2004 7:03 am

Post by LetterRip » Fri Aug 29, 2008 5:36 am

m.ardito,

please give helpful answers or don't respond.

JsCAN,

switching to linux can often give a big boost in performance - probably try the 64 bit version of linux.

Also you might try and do rendering via command line, that way redrawing the render doesn't slow things down.

Good luck,

LetterRip

m.ardito
Posts: 2
Joined: Wed Oct 16, 2002 12:30 pm

Post by m.ardito » Fri Aug 29, 2008 11:42 am

LetterRip wrote:m.ardito,

please give helpful answers or don't respond.

...

Good luck,

LetterRip
>8 of Intel XEON 32 a 2,33 MHZ
>and Nvidia Quadro FX 4600 but renderin is really slow

LR: with "try maya" i mean with THAT hardware :shock:, and having seen previous JSCAM post (still unanswered) about fluid sims, probably, it's not blender being slow, but his expectations of speed, the real problem. simply be sure that it's a "blender speed problem" and not a "my scene is hugely complex and rendering will never be fast enough for me without quantum processors problem"...

anyway, i think i tried to be helpful enough:

JSCAM:

just try to do that in another software (maya has ple wich it's free, by the way, and quite powerful)

still, i think that a renderfarm could help him to reach his rendering speed needs. why not?

and still, i think that linux also would speed definitely anything up. of course. why not? ok i agree try 64bits and try command line.

by the way have you enabled "threads"?

try to post a "sample" .blend along with your rendering times with your hardware and software specs, otherwise, i think nobody can help you solving your problems, except with a "good luck".

peace.

JSCAM
Posts: 0
Joined: Wed Feb 20, 2008 6:06 pm

Post by JSCAM » Fri Aug 29, 2008 8:08 pm

LetterRip!

Thanks for Help. I will switch to 64 BIT Linux.
I will never change from blender to other Software !

Regards Juergen

m.ardito
Posts: 2
Joined: Wed Oct 16, 2002 12:30 pm

Post by m.ardito » Mon Sep 08, 2008 11:01 am

JSCAM wrote:LetterRip!

Thanks for Help. I will switch to 64 BIT Linux.
I will never change from blender to other Software !

Regards Juergen
if you experience much of the slowness in fluid BAKING (not just in rendering the simulation) i've read here

http://www.blender.org/forum/viewtopic. ... id+threads

that (up to now) fluid baking it's not multi threaded...

M

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