Are there ways to eliminate artifacts from rendered images
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Are there ways to eliminate artifacts from rendered images
I'm creating an animated logo. When it is rendered, about 45% of all of the Letter "T" have black artifacts in them. They resemble lightning bolts. The only way I have come up with to handle the problem is to bring the images into Photoshop and clean them up. The animations I am doing create 600 images and that means that I have to clean up over 350 of them. Very time consuming. Is there anything that can be done so that they don't occur in the first place? I would like to have this animation rendered as a MPEG movie file, but can't because of these artifacts. They only occur in the letter "T". They may happen in other letters as well, but if they do, I haven't used those letters yet. If they can't be eliminated, are there any suggestions how to make this clean up a little easier.
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I did read the information at that viewtopic, and I'm afraid I still don't exactly understand. I selected the three sections of text in my blender project and after selecting each of them I hit ALT-C. It opened the small window with the two options.
"Curve from Mesh/text ALT C" and the second one is "Mesh from curve/meta/surf/text ALT C".
I assume the one you are talking about is the 2nd choice there, but what do I do with it once it is displayed? I did select the Mesh one and then again tried to render my animation, but the artifacts on the T still occurred in my rendered images. Did I miss a step here?
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I'm very sorry to be such a pain, but this software is certainly a bit different than any that I've used before.Tehrasha wrote:After you have converted the text into a mesh, then select all and 'remove doubles'. That should remove any duplicate polys that are causing the z-fighting that you see at render time.
To convert the text into a mesh, am I doing that correctly? I just hit ALT C and then make certain that the second option is highlighted? That's the one that says "Mesh from curve,meta/surf/text". To do the process of converting the text into a mesh, is there an enter button or something else I'm supposed to click, or will it just occur after I highlight that 2nd option?
Once I then click on "select all", where do I find "Remove doubles? Is that an option that shows up after I click on "Select all?" Thanks very much for all the help.
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This morning when I got up and checked the rendering process, it looks like the steps I described above did the trick. It is only 1/6th done rendering, but there are no artifacts on the T's. Thank you.terryleemartin wrote:I'm very sorry to be such a pain, but this software is certainly a bit different than any that I've used before.Tehrasha wrote:After you have converted the text into a mesh, then select all and 'remove doubles'. That should remove any duplicate polys that are causing the z-fighting that you see at render time.
To convert the text into a mesh, am I doing that correctly? I just hit ALT C and then make certain that the second option is highlighted? That's the one that says "Mesh from curve,meta/surf/text". To do the process of converting the text into a mesh, is there an enter button or something else I'm supposed to click, or will it just occur after I highlight that 2nd option?
Once I then click on "select all", where do I find "Remove doubles? Is that an option that shows up after I click on "Select all?" Thanks very much for all the help.
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Also, the text is much smoother now. There were color changes from one image file to the next which I assume was the reason for some of the flicker you mentioned to the other person asking for help. I still have another 20 some hours before I can see if all images turn out this well, but it sure looks promising. After 6 rendering processes over the past week and a half it looks like you solved my problem and I appreciate it very much.terryleemartin wrote:This morning when I got up and checked the rendering process, it looks like the steps I described above did the trick. It is only 1/6th done rendering, but there are no artifacts on the T's. Thank you.terryleemartin wrote:I'm very sorry to be such a pain, but this software is certainly a bit different than any that I've used before.Tehrasha wrote:After you have converted the text into a mesh, then select all and 'remove doubles'. That should remove any duplicate polys that are causing the z-fighting that you see at render time.
To convert the text into a mesh, am I doing that correctly? I just hit ALT C and then make certain that the second option is highlighted? That's the one that says "Mesh from curve,meta/surf/text". To do the process of converting the text into a mesh, is there an enter button or something else I'm supposed to click, or will it just occur after I highlight that 2nd option?
Once I then click on "select all", where do I find "Remove doubles? Is that an option that shows up after I click on "Select all?" Thanks very much for all the help.