How would YOU detail this low poly object?

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How would YOU detail this low poly object?

Post by why789 »

Hey all!

First post and I hope this is in the right place!

I'm working on a scimitar for a game in Unity 3D. So far I've completed the Low Poly version and I'm at a loss as to how to detail it.

I ask this in the artistic and literal sense :)
As in what would you detail it with? (engraving)
And how exactly WOULD you detail it? (floating geometry, sculpting?)

In case you guys want to show me rather than tell me here's a download link to the Blend file!

Here are some screenies in case you don't want to show :)

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Location: Hamilton, New Zealand

Post by ldo »

I think the usual way to detail an object without adding to its geometry is to stick a texture with a normal map on it.

Mikael Öhman
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Post by Mikael Öhman »

First, you seem to have some odd triangles/quads at some places, you should go over it an extra time to try to clean it up a bit.

I would make suitable edge creases and apply a subsurf

Then I would add a black and white bumpmap, to which you draw some cool patterns, add it to the texture of the sword material and have it render as normals

And at least, I would bake a glorious normal map of the smoothed, bumpmapped sword on to the lowpoly model.
(possible sculpt some details on the handle)

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