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Mapping ray vector and color data through a plane?

Posted: Fri Dec 07, 2012 4:07 am
by MSat
Hello everyone. This is my first post, and may very well be out from left field, but I hope one of you could answer it, or point me in the right direction.

What I'm wondering is if there is a way to record (for lack of better word) ray data through an invisible plane during a render, and generate in a sense a sort of bitmap (or "raymap") that contains ray vector and color data rather than pixel data?

Thanks,
MSat