Hello! I learned how to create mesh, then convert it from blender to .x file and than use it for directx projects. Then i learned how to add there uv coords and get them from .x file to directx to sample textures correctly. But now I have a problem and I can't find any answer for rather long time. I need to add vertex weights to .x file. It's not problem to add weights for all vertices in Blender [for example, with the help of weight painting] but when i export my mesh to directx, there is no info about weights in .x files at all. I'm sorry, i understand that it's not a question exactly about Blender. But could you help me with such a problem anyway?
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