Blender Basics Manual Updated

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teachtech
Posts: 60
Joined: Wed Oct 16, 2002 12:58 am

Blender Basics Manual Updated

Post by teachtech »

After a year of the first edition of the Blender Basics manual being available online, I've made some small corrections and additions to it and now have it posted here:

http://www.cdschools.org/54223045235521 ... =0&c=53259#

I had hoped to be able to make more modifications, but time has not allowed it. At least I caught some bad typos. :D

It is broken up into 3 pdf files to keep download times down. I can now post it on our schools website, but if Statik and Dotblend want to mirror it- great!

dreamsgate
Posts: 62
Joined: Thu Oct 17, 2002 10:47 pm

Post by dreamsgate »

That is great to hear, downloading now. :D

dotblend
Posts: 36
Joined: Thu Oct 17, 2002 2:18 pm

mirror here

Post by dotblend »

http://www.dotblend.speedlinq.nl/blende ... torial.htm

the old url is offline, so links should be updated!

teachtech
Posts: 60
Joined: Wed Oct 16, 2002 12:58 am

Post by teachtech »

Thanks for the replies dotblend and dreamsgate. The district has told me that I can put anything I want to for now without space limits on the server(provided it's school related :wink: ) I may add a few more files as time permits.

Dotblend, I noticed the old link went to some place funky the other day when I tried it. I'll update.

I've got 2 other young, 1st-year teachers (listen to me talking like an old guy) hooked on Blender and now they want to drag me to a national conference to help them do a Blender presentation. It may be fun!

cekuhnen
Posts: 0
Joined: Mon Jan 13, 2003 11:04 pm

Post by cekuhnen »

nice manual

next semester i will start teaching a 3d foundation class.
while i think it will be to early to start with digital 3d i am
thinking about maybe to introduce blender for my
metal class. what level are you teaching? what is your
experience? how fast do they learn it?

most students here have terrible presentation technics
and without drawing skills they have a hard time to
show their ideas.

the digital department uses maya, which i use as well
often for final rendering because yafray just cannot give
me currently what i need. sometimes some 3d students
are pretty amazed what you can do with blender.



btw:
anybody tryed to model in blender and to export it
into stl for a wax printer to cast the model?

joeri
Posts: 96
Joined: Fri Jan 10, 2003 6:41 pm
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Post by joeri »

cekuhnen wrote:btw:
anybody tryed to model in blender and to export it
into stl for a wax printer to cast the model?
The monkeys at the suzanna award are modeled in blender.

cekuhnen
Posts: 0
Joined: Mon Jan 13, 2003 11:04 pm

Post by cekuhnen »

can you tell me who did them?

joeri
Posts: 96
Joined: Fri Jan 10, 2003 6:41 pm
Contact:

Post by joeri »

Wp made the model.
I think Ton aranged the casting somewhere in the U.S.A.

With who you probably mean the company who did the cast, I don't know that. I'm not sure why he did it in the US, there are excellent casters here in Eindhoven.
Our industrial design department does it's casting here in the neighbourhood. TNO at the TU/e also does casting from stl. (stereo lithography right ?)

I think the casting companys are more then willing to help you out.

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