3D File Format help!!! EEK!

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panzer
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Joined: Wed Feb 01, 2006 8:13 pm

3D File Format help!!! EEK!

Post by panzer »

Hi!

I'm pretty new to Blender (currently pushing through documentation and tutorials... Whee!).

I downloaded some pre-made models to look at, but they came in multiple formats. My question is, if you are importing into Blender, what file formats does Blender support the best (besides .blend's ? :P ) The file I have to work with currently is in .3ds , .dxf, .dwg and .max...

I know that 3ds is for 3D StudioMax, and dxf and dwg are Autocad files... but I'm not sure on the .max. Another question that kind of stacks with my first: What are considered the superior 'formats' for 3d models? Is a .dxf better then a .3ds to work with??

Thanks for helping a newb out!! :oops:

MadMesh
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Joined: Wed Mar 17, 2004 1:50 pm
Location: The Netherlands

Post by MadMesh »

When importing and exporting I almost always use Wavefront .obj but I have also had good experience with the Lightwave .lwo format. I dont like the .3ds format much, it triangulates everything. The most basic format is .dxf but I only use it if nothing else works. In most cases .wrl (VRML) wil also work fine.

.dwg and .max are not supported, you might find a python script that supports .dwg but it isn't included in the standard installation of Blender. I'm pretty sure there is now way to directly import .max files.

panzer
Posts: 0
Joined: Wed Feb 01, 2006 8:13 pm

Post by panzer »

Thanks for the tips.

It seems like each format brings in a different amount of information...

So far I've had the best luck with the .dxf format. 3ds will import (after I made the necessary code change in the script), but it doesn't keep the proper alignment/placement of the objects. However, the .dxf doesn't retain linkings to image-based textures (something the 3ds will do).

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